vtk texture problem
Bill Hoffman
bill.hoffman at kitware.com
Tue Nov 2 11:34:43 EST 1999
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This is a hardware issue. You would have to have LOTS of video memory
for a texture map that large. You have to break up the textures yourself.
You should be able to break up the texture map yourself and set the texture
coordinates for each sub-map to the parts of the terrain it covers.
I found this with deja.com:
Subject:Re: Texture Maps Larger Than 256x256
Date:1998/04/03
Author:Brian Hammond <bhammond at vh.net>
Posting History
Goto www.opengl.org, bottom right of the page is "featured code" which is
the Siggraph '97 OpenGL Code Examples ... You'd want to check out
texpage.c. It shows how you can display "very large" textures by breaking
the large texture into smaller textures that can be placed to fit together.
Good luck,
Brian Hammond
At 04:16 PM 11/2/99 +0100, you wrote:
>Dear vtk-ers,
>
> We are using vtk for developing an interactive GIS application,
> unfortunately we experienced strange behavior when trying to apply a
> large texture over a digital elevation model (basically a triangular
>mesh).
>
> The texture simply does not appear when applying images larger than
> 1024x1024. We feel that this is another OpenGL limitation similar
> to the 'power of two' one. The same problem arises on an SGI Indigo2
> and a PC PIII (with `OpenGL32`)
>
> - Did anyone experience the same or, as novices,
> are we doing something wrong?
>
> Are there any tricks to overcome this?
>
> Any hint would be appreciated.
>
> Thanks a lot,
>
> Manfred
>___________________________________
> Dr. M. Thüring - Istituto di Scienze della Terra
> C.P. 250 - CH-6593 Cadenazzo (Ticino, Switzerland)
> Tel +41 91 / 858 34 72 - Fax +41 91 / 858 34 05
> eMail: thuering at ist.supsi.ch
>
>
>
>
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William A. Hoffman
Kitware Visualization Solutions / vtk Commercial Support
469 Clifton Corporate Parkway
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bill.hoffman at kitware.com
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