Q: vtkMultiThreader crash
Audrius Stundzia
adv_biologic at excite.com
Fri Jul 2 15:00:56 EDT 1999
On Fri, 02 Jul 1999 14:29:25 -0400, Lisa Sobierajski Avila wrote:
Hi Lisa,
This sounds good. The simpler, the better. However, I have a few questions
regarding this approach:
1. In the event loop, do I just repeatedly call aWindow->Render() for each
graphics pipeline?
2. Having intialized the interactor, can I use the default interaction
commands to rotate, zoom, pick, etc.? The impression I get from your
e-mail comment
"(other than interaction)" is that I can't. I need to interact with the
actors in the windows esp. rotate and pick.
3. If I can interact with the window, do I have to implement the
appropriate
interactor callbacks (assuming #2 is wrong)?
Thanks for your help. I think I'm almost there :-)
Best regards, Audrius
> Hi Audrius,
>
> Spinning the interactor off as a separate thread seems quite dangerous to
> me. In the other thread you would not be able to modify any of the data
in
> the pipeline (or the pipeline itself) without potential problems. It
would
> seem that it is better to set up as many interactors as you want and
simply
> initialize them (without doing a Start() method) then write your own
single
> event loop. This way you can interleave the tasks that you want to do
> (other than interaction) without having to you multiple threads.
>
> Lisa
>
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