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<div class="moz-cite-prefix">On 11/24/18 5:10 PM, Ken Martin wrote:<br>
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<div>OffScreen does not require EGL or Mesa. You should be able
to do offscreen with any opengl implementation. <br>
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<div>When folks mention offscreen, sometimes they mean
"rendering without an xserver" or "rendering on a system
without opengl 3.2" for those cases you can use EGL or Mesa
or OSMesa depending on the issue. <br>
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<p>Sorry that is what I meant, most of the use cases I've seen for
off screen are typically for cases where having an xserver or any
windowing system is not desired.<br>
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<div>In terms of putting it all into one there is some OpenGL
initiative to support this (I forget the name, gl virtual
dispatch maybe) which could handle it I think. Failing that
you can do the test at runtime and then dynamically load
osmesa/mesa etc as needed. Some folks do that. I agree having
it built in and automatically selected would be nice. Not sure
how difficult it is though.<br>
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<p>Thanks for the clarification!</p>
<p>cheers,</p>
<p>Prabhu<br>
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