[vtk-developers] Offscreen rendering

Julien Finet julien.finet at kitware.com
Mon Nov 26 07:31:53 EST 2018


Thanks Ken for the detailed explanation. It is helpful.

Julien.

On Sat, Nov 24, 2018 at 11:10 PM Ken Martin <ken.martin at kitware.com> wrote:

> OffScreen does not require EGL or Mesa.  You should be able to do
> offscreen with any opengl implementation.
>
> When folks mention offscreen, sometimes they mean "rendering without an
> xserver" or "rendering on a system without opengl 3.2"  for those cases you
> can use EGL or Mesa or OSMesa depending on the issue.
>
> In terms of putting it all into one there is some OpenGL initiative to
> support this (I forget the name, gl virtual dispatch maybe) which could
> handle it I think. Failing that you can do the test at runtime and then
> dynamically load osmesa/mesa etc as needed. Some folks do that. I agree
> having it built in and automatically selected would be nice. Not sure how
> difficult it is though.
>
>
>
> On Sat, Nov 24, 2018 at 2:59 PM Prabhu Ramachandran <
> prabhu at aero.iitb.ac.in> wrote:
>
>> On 11/23/18 10:01 AM, Ken Martin wrote:
>>
>> In vtk master I think the answer for all of those is to call
>> OffScreenRenderingOn() prior to the first render.  Or after the first
>> render to call
>>
>> ShowWindow(false)
>> UseOffScreenBuffers(true)
>>
>>
>> I see that you've centralized some of the code recently but you still
>> need to enable EGL or Mesa at build time, and that can still be a bit
>> tricky, right?
>>
>> Would it at all be possible to support one VTK build that has all the
>> possible options available?  i.e. EGL, OSMesa, and the normal backend?  Or
>> is that simply impossible to do on all platforms?  Would it make sense to
>> bundle OSMesa with VTK?  At least on Linux this would make many things very
>> convenient.
>>
>> Regards,
>>
>> Prabhu
>>
>
>
> --
> Ken Martin PhD
> Distinguished Engineer
> Kitware Inc.
> 101 East Weaver Street
> Carrboro, North Carolina
> 27510 USA
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