[vtk-developers] HiDPI / Retina displays and vtkTextActors

Sean McBride sean at rogue-research.com
Fri Oct 13 19:39:44 EDT 2017

Hi Allie,

Thanks for the quick reply and suggestion.  We just tried this, and indeed it works.  Specifically, we did SetDPI(144), we didn't actually try to do any introspection of the actual DPI of the actual monitor.

This solution seems a bit unsatisfying, but I guess fine.  It would mean changing vtkCocoaGLView to register for OS notifications about moving between displays and then update its renderWindow's DPI in response.  Like this:


Unless there's a better idea....


On Wed, 11 Oct 2017 16:05:43 -0400, Allie Vacanti said:

>Hi Sean,
>Have you tried setting the DPI on the render window (vtkWindow::SetDPI)?
>The text actors should respect that.
>On Wed, Oct 11, 2017 at 3:44 PM, Sean McBride <sean at rogue-research.com>
>> Hi all,
>> We've been testing our app against VTK git master and have run into one
>> HiDPI/Retina issue.
>> In the attached screenshot (hopefully not too big for the list) we see two
>> identical render windows except that the left one has Retina enabled, and
>> the right one has it disabled.  (Indeed we see less aliasing with the left
>> cone.)
>> But notice the vtkTextActors.  The string appears half size in the left
>> view.  I argue this is a bug.  To be clear, in both cases, we specified
>> SetFontSize(30).
>> It does not seem desirable to have to provide a different value to
>> SetFontSize() depending on the display type (HiDPI or not).  With no other
>> actor type, like the cones, does the display type matter.
>> Presumably some code somewhere takes that font size and computes how many
>> pixels tall/wide to make the text onscreen.  Perhaps it should doing
>> something extra now?  I'm not sure how we should deal with this, so am here
>> to discuss...
>> Thanks,
>> --
>> ____________________________________________________________
>> Sean McBride, B. Eng                 sean at rogue-research.com
>> Rogue Research                        www.rogue-research.com
>> Mac Software Developer              Montréal, Québec, Canada
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