[vtk-developers] DirectX11
Ken Martin
ken.martin at kitware.com
Fri Oct 28 14:41:29 EDT 2016
You can find it here
https://gitlab.kitware.com/ken-martin/vtk/tree/direct3d11
But it **really** does need some work to cover a reasonable set of VTK
rendering and also it would need some code to handle the hololens specifics
much like I added for Vive/Oculus.
I believe I built with None as a rendering backend, turned off all stand
alone options, and manually turned on the RenderingDirectX module. There is
one test that builds and runs.
Thanks
Ken
On Fri, Oct 28, 2016 at 2:19 PM, Andras Lasso <lasso at queensu.ca> wrote:
> Having VTK on HoloLens (and all the upcoming AR and VR headsets that use
> the Windows Holographic platform) would be awesome. We are working on
> several HoloLens-based projects and it would save us a lot of development
> time if we could run our VTK-based tools directly on the device.
>
>
>
> Could you provide a bit more details about what/how to build?
>
>
>
> Thank you,
>
> Andras
>
>
>
> *From:* vtk-developers [mailto:vtk-developers-bounces at vtk.org] *On Behalf
> Of *Ken Martin
> *Sent:* October 28, 2016 14:02
> *To:* clinton at elemtech.com
> *Cc:* vtk-developers <vtk-developers at vtk.org>
> *Subject:* Re: [vtk-developers] DirectX11
>
>
>
> Yeh, Angle is typically what is used for WebGl on windows IIRC. So it is
> another option, in my case the angle support for hololens was not where/how
> I wanted it to be. But in the more general case the ES3 path though Angle
> is an option, some window/event issues to handle but probably not too bad
> and ES3 is a fairly decent API that we already support in OpenGL2.
>
>
>
> On Fri, Oct 28, 2016 at 1:50 PM, <clinton at elemtech.com> wrote:
>
> Neat. I would probably use that too.
>
>
>
> I'm curious, has ANGLE been considered? I have wondered in the past about
> using that to use Direct3D on Windows instead of OpenGL.
>
> https://chromium.googlesource.com/angle/angle
>
>
>
> Clint
>
>
>
> ----- On Oct 28, 2016, at 11:40 AM, Ken Martin <ken.martin at kitware.com>
> wrote:
>
>
>
> FYI. For a potential hololens app I needed to take a look at how hard it
> would be to add a DirectX11 backend to VTK. I progressed far enough to feel
> comfortable we could get 70% or so of the core functionality working with a
> few weeks of effort. (I got far enough that the dragon was rendering with
> lighting, material properties, interactions, resizing,
> VBO/IBO/Shaders/Programs etc.). So should you ever have a customer/project
> that requires DX11 and can cover another three weeks of work it is
> technically an option. My gitlab has the WIP topic.
>
>
> Thanks
>
> Ken
>
>
>
> --
>
> Ken Martin PhD
>
> Chairman & CFO
> Kitware Inc.
> 28 Corporate Drive
> Clifton Park NY 12065
> 518 371 3971
>
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> --
>
> Ken Martin PhD
>
> Chairman & CFO
> Kitware Inc.
> 28 Corporate Drive
> Clifton Park NY 12065
> 518 371 3971
>
>
>
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--
Ken Martin PhD
Chairman & CFO
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
518 371 3971
This communication, including all attachments, contains confidential and
legally privileged information, and it is intended only for the use of the
addressee. Access to this email by anyone else is unauthorized. If you are
not the intended recipient, any disclosure, copying, distribution or any
action taken in reliance on it is prohibited and may be unlawful. If you
received this communication in error please notify us immediately and
destroy the original message. Thank you.
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