[vtk-developers] passing vertex attributes to custom shader
Brad Hollister
behollis at sci.utah.edu
Fri Mar 4 19:47:44 EST 2016
Hi,
I've been using vtkOpenGLPolyDataMapper() to set custom vertex /
fragment shaders. I'd also like to provide user-defined vertex
attributes accessible in the shader code. I assumed from the
documentation that MapDataArrayToVertexAttributes() is the proper way
to do this.
However, I get the ERROR: vtkOpenGLPolyDataMapper (0x2872160): Not
implemented at this level...
There doesn't appear to be a derived class of vtkOpenGLPolyDataMapper
available for my needs (which is that I'm specifying polygons via a
vtkPolyData object).
Is it possible to pass vertex attributes and custom uniforms using
vtkOpenGLPolyDataMapper? Is there a different way from the one I've
been trying that makes this possible?
Regards,
Brad
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