[vtk-developers] vtkDataArray performance; vtkErrorMacro semantics

Berk Geveci berk.geveci at kitware.com
Tue Apr 26 16:26:24 EDT 2016


I agree with Dave Lonie's later statement. At least, let's focus on
removing the use of that method and others like it that are horrible. Also,
having these methods do the dispatch in the superclass rather than being
virtual is a horrible performance drag. I recently instrumented an
implementation of the contour filter that spent 75% of its time in
SetTuples() (yikes!).

My suggestion would be to switch to a virtual call that assumes input &
output arrays are of the same type and leaving it up to the filter to make
sure that the types match once.

If it is easier in the short term, I am fine with by making those checks
conditional to DEBUG or replacing them with some sort of assert(). However,
you are still leaving a lot of performance on the floor by keeping that
dispatch there...

Best,
-berk


On Tue, Apr 26, 2016 at 3:26 PM, David Lonie <david.lonie at kitware.com>
wrote:

> On Tue, Apr 26, 2016 at 2:58 PM, Sean McBride <sean at rogue-research.com>
> wrote:
>
>> Hi all,
>>
>> So we're continuing to profile our app to improve the performance of
>> something, and I have another vtkDataArray question.  This method:
>>
>> void vtkDataArray::SetTuple(vtkIdType dstTupleIdx, vtkIdType srcTupleIdx,
>>                             vtkAbstractArray *source)
>>
>> starts with 3 checks.  If they fail, it uses vtkErrorMacro and bails.
>>
>> First, what are the semantics of hitting vtkErrorMacro?  Is it meant to
>> be like an assertion, ie something that should be impossible, and therefore
>> useful in debug but discardable in release?
>>
>
> I've often wondered this myself, I'm not aware of an 'official'
> interpretation of these. From context, it seems to usually be used to
> enforce a documented/logical constraint. I often use them as non-fatal
> asserts.
>
> I know the dashboards are configured to treat any output coming from
> vtkErrorMacro as a test failure.
>
>
>> We've added assert(0) in the three branches, and our code never hits them
>> and no VTK unit test does either.
>>
>
> Not surprising -- the method does nothing (and tests will fail) if it hits
> them :)
>
>
>> The 3 checks are individually fast, but the method is called so very very
>> often that removing the 3 checks entirely gives us a full 20% runtime
>> speedup of Render(), so I'm hoping it would be acceptable to wrap them in
>> #ifndef NDEBUG, or otherwise remove them from release builds.
>
>
> +1 to the idea. I'd love to see this wrapped up in a vtkAssertMacro or
> similar, as well as some clarification on the semantics of
> Warning/ErrorMacro. I think there was some discussion started by Kyle Lutz
> a few years back about whether or not to just use asserts in these
> situations, and there was some controversy around the idea and he abandoned
> the proposal in the end. I can't remember or imagine why people objected at
> the moment, but the thread should be in the archives.
>
> I'd actually prefer to remove that (and similar) methods completely
> (settle down folks, I'm not actually proposing this! I've learned to just
> accept these warts and not try to fix problematic APIs in VTK). They have
> performance problems beyond the sanity checks, the repeated dispatch calls
> add up, too. It's too fine-grained an action for the expense it occurs. It
> used to be worse, actually -- back when I was profiling some of these
> functions the vast majority of CPU time was spent in strcmp, because
> SafeDownCast was being used to test if the source arrays was a data array.
> I believe it was actually this method that made me add the
> vtkAbstractArray::FastDownCast system.
>
> Dave
>
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