[vtk-developers] Fwd: Picking problem with OpenGL2 and DepthPeeling
Ken Martin
ken.martin at kitware.com
Tue Sep 29 11:57:50 EDT 2015
OK I think the following topic should fix the issue.
https://gitlab.kitware.com/vtk/vtk/merge_requests/706
Ken Martin PhD
Chairman & CFO
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
ken.martin at kitware.com
919 869-8871 (w)
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*From:* vtk-developers [mailto:vtk-developers-bounces at vtk.org] *On Behalf
Of *Xabi Riobe
*Sent:* Friday, September 25, 2015 7:50 AM
*To:* VTK Developers
*Subject:* [vtk-developers] Fwd: Picking problem with OpenGL2 and
DepthPeeling
Hi Ken,
with the patch we can pick the transparent surfaces but not the opaque ones
anymore. for example in the sample you can pick on the plane but not on the
spheres that are created.
2015-09-24 16:37 GMT+02:00 Ken Martin <ken.martin at kitware.com>:
Thanks! I believe the new depth peeling code is probably leaving the
zbuffer in a different state than the opaque z buffer. If you get a second
could you try the attached patch and see if it works for you. It is based
on a more recent VTK but it is a tiny patch.
Thanks
Ken
Ken Martin PhD
Chairman & CFO
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
ken.martin at kitware.com
919 869-8871 (w)
This communication, including all attachments, contains confidential and
legally privileged information, and it is intended only for the use of the
addressee. Access to this email by anyone else is unauthorized. If you are
not the intended recipient, any disclosure, copying, distribution or any
action taken in reliance on it is prohibited and may be unlawful. If you
received this communication in error please notify us immediately and
destroy the original message. Thank you.
*From:* vtk-developers [mailto:vtk-developers-bounces at vtk.org] *On Behalf
Of *Xabi Riobe
*Sent:* Thursday, September 24, 2015 5:29 AM
*To:* VTK Developers
*Subject:* [vtk-developers] Picking problem with OpenGL2 and DepthPeeling
Hi,
I try to pick in a scene that contains a translucent object and the pick
fails if I use the OpenGL2 backend (v6.3.0), tested on VS2013 32 bits with
nVidia Quadro 4000 (driver 353.30)
The same code works with OpenGL backend.
I can reproduce it with the sample code attached, based on the example at
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Interaction/Picking with these
lines added:
renderer->SetUseDepthPeeling(1);
renderer->SetMaximumNumberOfPeels(8);
renderWindow->SetAlphaBitPlanes(1);
renderWindow->SetMultiSamples(0);
and the opacity set to 0.5 for the plane.
If i don't use depth peeling, or if the plane is opaque, the picker works
as expected.
It seems that the pick fails when in vtkOpenGLRenderer::DonePick the float
value returned by GetZbufferData is 1.0
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