[vtk-developers] Buildbot builds changed to use OpenGL2

Sean McBride sean at rogue-research.com
Wed Nov 11 10:00:32 EST 2015


On Mon, 26 Oct 2015 14:13:34 -0400, Ben Boeckel said:

>> >These have been renamed to use "+opengl1" rather than "+opengl2". Or are
>> >you referring to nightly dashboards (buildbot certainly never used
>> >uppercase at least)?
>> 
>> I'm referring to dashboard entries like:
>> 
>> kensmacbook.Kitware	 OpenGL2
>> 
>> dash1win7.kitware	 Win32-vs11-OpenGL2
>> 
>> kens_ipad.kitware	iOS OpenGL2 ES 2.0
>> 
>> RogueResearch14	Mac10.11-clang-dbg-OpenGL2-x86_64
>> 
>> Especially my own submissions.  If OpenGL2 is now assumed/default,
>> should I (and others) remove "OpenGL2" and instead name others
>> "OpenGL1"?
>
>I think that makes sense, yes. Let me know the new names and I'll update
>CDash's expected set.

Ben,

I've renamed all my submissions accordingly.  Most are OpenGL1 since that's what we're currently using in our app.  Can you update the expected list please?  Now I'll look at greening them up...

Cheers,

-- 
____________________________________________________________
Sean McBride, B. Eng                 sean at rogue-research.com
Rogue Research                        www.rogue-research.com 
Mac Software Developer              Montréal, Québec, Canada




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