[vtk-developers] Buildbot builds changed to use OpenGL2
Sean McBride
sean at rogue-research.com
Wed Nov 11 10:00:32 EST 2015
On Mon, 26 Oct 2015 14:13:34 -0400, Ben Boeckel said:
>> >These have been renamed to use "+opengl1" rather than "+opengl2". Or are
>> >you referring to nightly dashboards (buildbot certainly never used
>> >uppercase at least)?
>>
>> I'm referring to dashboard entries like:
>>
>> kensmacbook.Kitware OpenGL2
>>
>> dash1win7.kitware Win32-vs11-OpenGL2
>>
>> kens_ipad.kitware iOS OpenGL2 ES 2.0
>>
>> RogueResearch14 Mac10.11-clang-dbg-OpenGL2-x86_64
>>
>> Especially my own submissions. If OpenGL2 is now assumed/default,
>> should I (and others) remove "OpenGL2" and instead name others
>> "OpenGL1"?
>
>I think that makes sense, yes. Let me know the new names and I'll update
>CDash's expected set.
Ben,
I've renamed all my submissions accordingly. Most are OpenGL1 since that's what we're currently using in our app. Can you update the expected list please? Now I'll look at greening them up...
Cheers,
--
____________________________________________________________
Sean McBride, B. Eng sean at rogue-research.com
Rogue Research www.rogue-research.com
Mac Software Developer Montréal, Québec, Canada
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