[vtk-developers] Long standing freak VTK tear down crash

Sean McBride sean at rogue-research.com
Wed Jun 3 16:35:47 EDT 2015


Hi all,

For literally years, we have received rare, intermittent, and non-reproducible crash reports from our customers involving VTK tear down.  The backtrace is always something like:

Application Specific Information:
*** error for object 0x111b15930: double free

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	0x00007fff999d9286 __pthread_kill + 10
1   libsystem_c.dylib             	0x00007fff9593fb53 abort + 129
2   libsystem_malloc.dylib        	0x00007fff8c625e06 szone_error + 625
3   GLEngine                      	0x00007fff8fc22ea7 gleUnbindDeleteHashNamesAndObjects + 252
4   GLEngine                      	0x00007fff8fb21766 glDeleteTextures_Exec + 749
5   com.rogue-research.brainsight2	0x00000001009bf5f4 vtkCocoaRenderWindow::DestroyWindow() + 164
6   com.rogue-research.brainsight2	0x00000001009bfae1 vtkCocoaRenderWindow::~vtkCocoaRenderWindow() + 273
.... etc.

I know there's next to nothing to go on here :(, but anyone else ever see this?  Or have any ideas?  We've seen it in-house a couple of times, but have never caught it with valgrind or similar memory debugging tools. :(

Thanks,

-- 
____________________________________________________________
Sean McBride, B. Eng                 sean at rogue-research.com
Rogue Research                        www.rogue-research.com 
Mac Software Developer              Montréal, Québec, Canada




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