[vtk-developers] Long standing freak VTK tear down crash
Sean McBride
sean at rogue-research.com
Wed Jun 3 16:35:47 EDT 2015
Hi all,
For literally years, we have received rare, intermittent, and non-reproducible crash reports from our customers involving VTK tear down. The backtrace is always something like:
Application Specific Information:
*** error for object 0x111b15930: double free
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff999d9286 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff9593fb53 abort + 129
2 libsystem_malloc.dylib 0x00007fff8c625e06 szone_error + 625
3 GLEngine 0x00007fff8fc22ea7 gleUnbindDeleteHashNamesAndObjects + 252
4 GLEngine 0x00007fff8fb21766 glDeleteTextures_Exec + 749
5 com.rogue-research.brainsight2 0x00000001009bf5f4 vtkCocoaRenderWindow::DestroyWindow() + 164
6 com.rogue-research.brainsight2 0x00000001009bfae1 vtkCocoaRenderWindow::~vtkCocoaRenderWindow() + 273
.... etc.
I know there's next to nothing to go on here :(, but anyone else ever see this? Or have any ideas? We've seen it in-house a couple of times, but have never caught it with valgrind or similar memory debugging tools. :(
Thanks,
--
____________________________________________________________
Sean McBride, B. Eng sean at rogue-research.com
Rogue Research www.rogue-research.com
Mac Software Developer Montréal, Québec, Canada
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