[vtk-developers] Detecting OpenGL2 mode at compile time?

Sean McBride sean at rogue-research.com
Wed Jul 8 18:46:33 EDT 2015


Hi all,

Is there a way to detect at compile-time OpenGL vs OpenGL2 mode?

Since my app uses Xcode, I have to do the factory initialization thing, and I'd like to be able to handle both cases as I test between both OpenGLs, ie:

#if ???
 #define vtkRenderingCore_AUTOINIT 3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)
#elif ???
 #define vtkRenderingCore_AUTOINIT 3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL2)
#endif

I don't see anything in vtkConfigure.h.

Thanks,

-- 
____________________________________________________________
Sean McBride, B. Eng                 sean at rogue-research.com
Rogue Research                        www.rogue-research.com 
Mac Software Developer              Montréal, Québec, Canada




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