[vtk-developers] Detecting OpenGL2 mode at compile time?
Sean McBride
sean at rogue-research.com
Wed Jul 8 18:46:33 EDT 2015
Hi all,
Is there a way to detect at compile-time OpenGL vs OpenGL2 mode?
Since my app uses Xcode, I have to do the factory initialization thing, and I'd like to be able to handle both cases as I test between both OpenGLs, ie:
#if ???
#define vtkRenderingCore_AUTOINIT 3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)
#elif ???
#define vtkRenderingCore_AUTOINIT 3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL2)
#endif
I don't see anything in vtkConfigure.h.
Thanks,
--
____________________________________________________________
Sean McBride, B. Eng sean at rogue-research.com
Rogue Research www.rogue-research.com
Mac Software Developer Montréal, Québec, Canada
More information about the vtk-developers
mailing list