[vtk-developers] Coordinate Frame System
Shayan Ravaynia
paoloshayan at alice.it
Tue May 13 14:21:42 EDT 2014
Hi,
They told me ti ask here! I would like to understand the reference System of the virtual camera definendo by default (x,y,z)? How is oriented?
Thanks
Paolo Shayan Ravaynia
> Il giorno 13/mag/2014, alle ore 17:12, Christopher Mullins <christopher.mullins at kitware.com> ha scritto:
>
> I think you will get more response on the Slicer mailing lists [1].
>
> [1] https://www.slicer.org/pages/Mailinglist
>
>
>> On Mon, May 12, 2014 at 8:02 AM, Shayan Ravaynia <paoloshayan at alice.it> wrote:
>> Hi,
>>
>> I would like to understand how is set the the frame Coordinate System in the camera that see the scene in Slicer3D ? What I understand is that the “world” coordinate in Slicer3D is RAS and the origin is set in the centre of the pink box. I have to manipolate the orientation and the pose of the camera so i need to know the Reference System of the Virtual Camera( define by default) to apply the correct transformation to the camera? And is possible to modify it?
>>
>> thanks
>>
>> Paolo
>>
>>
>>
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>
>
> --
> Christopher Mullins
> R&D Engineer
> Kitware Inc.,
> 919.869.8871
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