[vtk-developers] zero-copy mixed language support in vtkDataArray

David Gobbi david.gobbi at gmail.com
Sun Jan 19 18:41:55 EST 2014


Hi Burlen,

If that trick won't work, then maybe the easiest thing is to make the
vtkDataArray generate a specific event (e.g. create a new event called
a FreeEvent) that is called when the memory is freed.  That way you
are taking advantage of the existing vtkCallback support, which is
already wrapped by all of the wrapper languages.

  David

On Sun, Jan 19, 2014 at 4:22 PM, Burlen Loring <burlen.loring at gmail.com> wrote:
> thanks, that's a neat trick!
>
> it certainly keeps one safe : the numpy object is around while the array is.
> I don't think that this will do the right thing if the vtk array is resized,
> or if SetVoidPointer is called again. In both cases, the vtk data array is
> still alive and well, but the numpy array's ref count should be decremented.
>
> a python only solution wont work for me here, because I'm working in the
> C/C++ "glue layer" sitting in between the python app(s) (which aren't mine)
> and a legacy VTK based app. VTK objects aren't used in the app's python API
> at all,  only lists, tuples, and I'm adding support for numpy arrays. Using
> VTK objects in the API is not an option.
>
>
> On 1/19/2014 8:43 AM, David Gobbi wrote:
>>
>> Hi Burlen,
>>
>> There might be a simpler way to get VTK to free the numpy array,
>> that won't require any changes to the VTK code at all: just add
>> the numpy array to the VTK array as an attribute.  Here is some
>> example code:
>>
>> == BEGIN EXAMPLE ==
>>
>> # An example of using numpy arrays in VTK
>> import vtk
>> import numpy
>> import weakref
>> import gc
>>
>> # Use a numpy array as a VTK array
>> z = numpy.arange(0,10,1,float)
>> a = vtk.vtkDoubleArray()
>> a.SetVoidArray(z,10,1)
>>
>> # Make the VTK array track the numpy array
>> a.array = z
>>
>> # Create weakrefs to check for deletion
>> rz = weakref.ref(z)
>> ra = weakref.ref(a)
>>
>> # Decref the numpy array, it won't be deleted yet
>> del z
>> gc.collect()
>> if rz() == None:
>>      print "numpy array is deleted (#1)"
>>
>> # Decref the VTK array, numpy array will be decref'd
>> del a
>> gc.collect()
>> if rz() == None:
>>      print "numpy array is deleted (#2)"
>>
>> == END EXAMPLE ==
>>
>> This works because the attributes of a VTK-Python object are kept
>> alive for as long as the corresponding VTK-C++ object exists.
>>
>>    David
>>
>> On Sun, Jan 19, 2014 at 12:09 AM, Burlen Loring <burlen.loring at gmail.com>
>> wrote:
>>>
>>> To illustrate the callback in action I wrote an example where data is
>>> transferred to VTK from numpy ndarrays. I hope this will help. README
>>> file
>>> explains the example. https://github.com/burlen/TestZeroCopyPython
>>>
>>>
>>>>> OK. as fas as VTK is concerned callbackData is intended to be a key
>>>>> for use by the callback, and VTK does nothing with it beyond passing
>>>>> it to the callback. I'll add a note about this to clarify.
>>>>
>>>> Thanks. The problem with callback context ownership is that if it's a
>>>> one-time, the callback "owns" the context, but if it's a notification
>>>> kind of thing, the *notifier* owns the context (since the callback may
>>>> never be called) and needs an additional function to free the context.
>>>>
>>> I'm not following your complaint here. We're concerned about a pointer to
>>> some array that must be kept alive while VTK uses it but must be released
>>> when VTK is done. In this situation VTK "no longer needs the data" only
>>> ever
>>> once. and just as VTK always will call free when the pointer is passed in
>>> through the existing SetArray w/ VTK_DATA_ARRAY_FREE flag. VTK will
>>> always
>>> call the callback, either when the vtkDataArray is resized or when it is
>>> Delete'd. The callback and callback data are pointers, as far as VTK is
>>> concerned they're just values, and VTK need not worry about free'ing
>>> them.
>>> Note that this doesn't prevent one from passing an instance of an
>>> arbitrary
>>> class in callbackData. In that case the instance should be deleted in the
>>> callback.
>>>
>>>
>>>>> Works for me, although I'm not sure NULL callbackData is ever
>>>>> valid/usefull.
>>>>
>>>> As an example, if you have a LocalFree or whatever on Windows, you just
>>>> need the array parameter, so NULL callbackData is needed.
>>>
>>> NULL callbackData would generally not work out. the callback needs
>>> non-NULL
>>> callbackData passed to it in order to identify the memory to free. In
>>> your
>>> example callbackData is the array pointer itself, not NULL. This is not a
>>> problem.
>>>
>>>>    Where array
>>>> and callbackData might be needed is something like where you need the
>>>> array, but callbackData is the arena to free it from. Currently, you
>>>> only get one or the other.
>>>
>>> actually I think currently you could get both without issue. don't forget
>>> callbackData is very flexible, it can be (point to) anything. In the case
>>> you're describing: write a class containing the arena and the array. pass
>>> a
>>> heap allocated instance of your class as callbackData when you call
>>> SetArray. When VTK calls the callback, in addition to releasing the array
>>> data, delete the instance to your class.
>>>
>>> Would you be happier with a polymorphic reference counted functor, rather
>>> than a callback? Initially I thought this would be overkill, but I'd be
>>> willing to go that way if people are against the callback idea.
>>>
>>> Burlen
>>>
>>>
>>> On 01/17/2014 09:19 PM, Ben Boeckel wrote:
>>>>
>>>> On Fri, Jan 17, 2014 at 15:21:42 -0800, Burlen Loring wrote:
>>>>>
>>>>> Yes, my intention is that for now they'd be used from glue code
>>>>> rather than exposed directly. In the future the API could be exposed
>>>>> in the wrapped languages if there were a compelling use case for it.
>>>>> Until then it's not worth the effort since I doubt VTK wrapping codes
>>>>> would handle it correctly.
>>>>
>>>> That's valid; just making sure :) .
>>>>
>>>>> OK. as fas as VTK is concerned callbackData is intended to be a key
>>>>> for use by the callback, and VTK does nothing with it beyond passing
>>>>> it to the callback. I'll add a note about this to clarify.
>>>>
>>>> Thanks. The problem with callback context ownership is that if it's a
>>>> one-time, the callback "owns" the context, but if it's a notification
>>>> kind of thing, the *notifier* owns the context (since the callback may
>>>> never be called) and needs an additional function to free the context.
>>>>
>>>>> Works for me, although I'm not sure NULL callbackData is ever
>>>>> valid/usefull.
>>>>
>>>> As an example, if you have a LocalFree or whatever on Windows, you just
>>>> need the array parameter, so NULL callbackData is needed. Where array
>>>> and callbackData might be needed is something like where you need the
>>>> array, but callbackData is the arena to free it from. Currently, you
>>>> only get one or the other.
>>>>
>>>> --Ben



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