[vtk-developers] 3D line and coordinate system
Pengdong Xiao
xiaopd at hotmail.com
Mon Jan 7 21:16:52 EST 2013
Hi All,
I meet some difficulty with VTK while trying
to draw a 3D line vertical to the screen passing through the mouse clicked
point. My source code is as follows. After I run the code, I couldn't
get a 3D line vertical to the screen, but get a 3D line drawn away from
the mouse clicked point and not vertical to the screen. Would like to
know how to solve the problem. Many thanks.
void MousepressCallbackFunction2 ( vtkObject* caller, long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(clientData), void* vtkNotUsed(callData) )
{
std::cout << "Mousepress2 callback" << std::endl;
vtkRenderWindowInteractor *iren =
static_cast<vtkRenderWindowInteractor*>(caller);
std::cout << "Picking pixel: " << iren->GetEventPosition()[0]
<< " " << iren->GetEventPosition()[1] << std::endl;
// First point:
double display1[3];
display1[0] = iren->GetEventPosition()[0];
display1[1] = iren->GetEventPosition()[1];
display1[2] = -1;
iren->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->SetDisplayPoint(display1);
iren->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->DisplayToWorld();
double* world1 = iren->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetWorldPoint();
double world_coordinate1[3];
for (int i=0; i<3; i++)
world_coordinate1[i] = world1[i];
// Second point:
double display2[3];
display2[0] = display1[0];
display2[1] = display1[1];
display2[2] = 1;
iren->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->SetDisplayPoint(display2);
iren->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->DisplayToWorld();
double* world2 = iren->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetWorldPoint();
double world_coordinate2[3];
for (int i=0; i<3; i++)
world_coordinate2[i] = world2[i];
// 3D line from first point to second point:
vtkLineSource* line = vtkLineSource::New();
vtkPolyDataMapper* mapper = vtkPolyDataMapper::New();
vtkActor* actor = vtkActor::New();
line->SetPoint1(world_coordinate1[0],
world_coordinate1[1],
world_coordinate1[2]);
line->SetPoint2(world_coordinate2[0],
world_coordinate2[1],
world_coordinate2[2]);
mapper->SetInput(line->GetOutput());
actor->SetMapper(mapper);
iren->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(actor);
}
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