[vtk-developers] Two memory leaks in rendering
Jonathan Morra
jonmorra at gmail.com
Thu Apr 26 00:49:56 EDT 2012
Also please let me know if/when it goes into the release branch.
On Apr 25, 2012 9:48 PM, "Jonathan Morra" <jonmorra at gmail.com> wrote:
> Thanks for looking into this, I appreciate it, I'll let you know how it
> goes.
> On Apr 25, 2012 9:45 PM, "Clinton Stimpson" <clinton at elemtech.com> wrote:
>
>>
>> Here's a fix for the leaks from the mousePressEvent.
>> http://review.source.kitware.com/#/c/5360/
>> Its based off the release branch in case there is time to merge it.
>>
>> I'm still unable to reproduce leaks from your mouseMoveEvent() code, but
>> you could try again after applying the patch to fix the other one.
>> Or maybe someone else can report whether they see that leak.
>>
>> Clint
>>
>> On Apr 25, 2012, at 7:44 PM, Jonathan Morra wrote:
>>
>> I have posted a version of this program to the users mailing list before
>> but got minimal response. Since I have discovered a different memory leak
>> in rendering. These two memory leaks are making my program extremely
>> unstable, as they get magnified when rendering large objects. I'm stuck in
>> my development cycle until these rendering issues get resolved, as a result
>> I am very motivated to provide any extra comments, data, work that I can to
>> help fix this problem.
>>
>> Reproduced below is a test program that causes 2 memory issues in Windows
>> 7 (both x86 and x64). Please let me know if you can reproduce these
>> problems or not, and if you can fix them. Currently I'm hooking in GDCM as
>> well (although not in this test program), so I cannot easily move to VTK 6
>> as GDCM currently does not compile for VTK 6, so if these bugs can be fixed
>> on the release branch, that would be amazing.
>>
>> Again, please contact me if you have any questions or would like more
>> information.
>>
>> Thanks
>>
>> #include <QtGui/QApplication>
>>
>> #include <QMainWindow>
>>
>> #include <QVTKWidget2.h>
>>
>> #include <vtkImageViewer2.h>
>>
>> #include <vtkImageData.h>
>>
>> #include <vtkPointData.h>
>>
>> #include <vtkGenericOpenGLRenderWindow.h>
>>
>> #include <vtkSphereSource.h>
>>
>> #include <vtkPolyDataMapper.h>
>>
>> #include <vtkActor.h>
>>
>> #include <vtkRenderer.h>
>>
>> #include <vtkRenderWindow.h>
>>
>> // This program shows 2 separate bugs with rendering.
>>
>> /**
>>
>> First, if you run the program as provided, and either move the mouse over the image
>>
>> or press the mouse, notice that the memory stays constant. The first bug involves consuming memory
>>
>> on a render command when we're just rendering an image. In order to see this, comment in the
>>
>> commented out line in the mouseMoveEvent method. Notice that as you mouse around the memory now increases.
>>
>> The second bug involves rendering after an actor has been added. If you comment in the one
>>
>> commented out line in mousePressEvent, you now see the memory jump significantly after each
>>
>> mouse press.
>>
>> I'm testing these on Qt 4.8.0 x64 Windows VS 2008, VTK pulled from git release branch, tag
>>
>> 5.10.0-rc1. I'm monitoring the memory using the Windows Task Manager.
>>
>> */
>>
>> class MyQVTKWidget2 : public QVTKWidget2 {
>>
>> vtkSmartPointer<vtkRenderer> renderer;
>>
>> public:
>>
>> MyQVTKWidget2 (vtkSmartPointer<vtkImageViewer2> imageViewer, QWidget *parent = 0) : QVTKWidget2(parent) {
>>
>> this->imageViewer = imageViewer;
>>
>> renderer = vtkSmartPointer<vtkRenderer>::New();
>>
>> GetRenderWindow()->AddRenderer(renderer);
>>
>> }
>>
>> virtual ~MyQVTKWidget2() {
>>
>> }
>>
>> void mouseMoveEvent(QMouseEvent *) {
>>
>> for (int i=0; i<1000; ++i) {
>>
>> //imageViewer->Render();
>>
>> }
>>
>> }
>>
>> void mousePressEvent(QMouseEvent *) {
>>
>> vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New();
>>
>> sphereSource->Update();
>>
>> for (int i=0; i<1000; ++i) {
>>
>> vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
>>
>> mapper->SetInput(sphereSource->GetOutput());
>>
>> mapper->Update();
>>
>> vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
>>
>> actor->SetMapper(mapper);
>>
>> renderer->AddActor(actor);
>>
>> //renderer->Render();
>>
>> renderer->RemoveActor(actor);
>>
>> }
>>
>> }
>>
>> private:
>>
>> vtkSmartPointer<vtkImageViewer2> imageViewer;
>>
>> };
>>
>> int main(int argc, char *argv[]) {
>>
>> QApplication a(argc, argv);
>>
>> vtkSmartPointer<vtkImageData> imageData = vtkSmartPointer<vtkImageData>::New();
>>
>> imageData->SetExtent(0, 100, 0, 100, 0, 100);
>>
>> imageData->SetOrigin(0, 0, 0);
>>
>> imageData->SetSpacing(1, 1, 1);
>>
>> imageData->AllocateScalars();
>>
>> imageData->GetPointData()->GetScalars()->FillComponent(0, 0);
>>
>> vtkSmartPointer<vtkImageViewer2> imageViewer = vtkSmartPointer<vtkImageViewer2>::New();
>>
>> imageViewer->SetInput(imageData);
>>
>> MyQVTKWidget2 *widget = new MyQVTKWidget2(imageViewer);
>>
>> imageViewer->SetRenderWindow(widget->GetRenderWindow());
>>
>> QMainWindow mainWindow;
>>
>> mainWindow.setGeometry(200, 200, 300, 300);
>>
>> mainWindow.setCentralWidget(widget);
>>
>> mainWindow.show();
>>
>> return a.exec();
>>
>> }
>>
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