[vtk-developers] Test segfault : Can I get a Render()?
Kevin H. Hobbs
hobbsk at ohio.edu
Thu Oct 20 10:53:34 EDT 2011
My testing machines *.hooperlab and murron.hobbs-hancock on the
dashboard have been segfaulting for ever in TestMultiTexturing and
TestMultiTexturingTransform.
It looks like glGetString is being called without a current context.
Both segfaults go away if
renWin->Render();
is added right after the render window is created and before
bool supported=hardware->GetSupportsMultiTexturing();
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