[vtk-developers] Shader headers installed or not?

David Gobbi david.gobbi at gmail.com
Tue Mar 8 12:23:06 EST 2011


Hi All,

This is regarding generated shader headers like this one:

vtkGPUVolumeRayCastMapper_CompositeFS.h

On Monday I committed a change that makes it so that
these headers are installed by "make install" (meaning
headers for all string-encoded shaders, not just for this
one class).  My thoughts are that if people write subclasses,
they might need to access these shaders.

So... any opinions?  Install them, or only allow them to exist
in the build tree?

 - David



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