[vtk-developers] 3x3 rotation matrices

Bill Lorensen bill.lorensen at gmail.com
Sun Jan 10 13:03:46 EST 2010


vtk uses homogenous coordinates. Why extract a 3x3?

Bill

On Sun, Jan 10, 2010 at 12:58 PM, David Doria <daviddoria+vtk at gmail.com> wrote:
> In vtkTransform, there is a
> vtkTransform::RotateX
>
> However, the output of this is always 4x4:
> GetMatrix(vtkMatrix4x4 *m)
>
> Can we add a
> GetMatrix(vtkMatrix3x3 *m)
> that simply creates the upper left 3x3 block of the 4x4 m?
>
> Either this or add a RotateX() (and Y and Z) to vtkMatrix3x3 directly?
>
> Thoughts?
>
> David
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
>
> Follow this link to subscribe/unsubscribe:
> http://www.vtk.org/mailman/listinfo/vtk-developers
>
>



More information about the vtk-developers mailing list