[vtk-developers] Bug report: vtkFloorFuncMacro
Andy Cedilnik
andy.cedilnik at kitware.com
Mon Sep 13 07:41:58 EDT 2004
Hi Ovidiu,
What do you mean by "doesn't seem to offer the ability to report a bug"?
Several people are reporting bugs without any problem. Please use
"Create a new Account" to create account for you, then login and use
"Add a new Bug" to report a bug.
Thank you.
Andy Cedilnik
Kitware Inc.
On Sun, 2004-09-12 at 20:19, Ovidiu Toader wrote:
> The bug report URL, http://public.kitware.com/Bug/, doesn't seem to offer the
> ability to report a bug so I have no choice but to broadcast this message on
> the list. I apologize in advance to anybody that finds this inappropriate but
> I believe that this bug is too serious to be ignored.
>
> In file Rendering/vtkVolumeRayCastMapper.h there is a function named
> vtkFloorFuncMacro. This function does not produce correct results for all
> inputs on a platform that does not use the "quick-and-dirty" solution:
>
> inline int vtkFloorFuncMacro(double x)
> {
> #if defined i386 || defined _M_IX86
> double tempval;
> // use 52-bit precision of IEEE double to round (x - 0.25) to
> // the nearest multiple of 0.5, according to prevailing rounding
> // mode which is IEEE round-to-nearest,even
> tempval = (x - 0.25) + 3377699720527872.0; // (2**51)*1.5
> // extract mantissa, use shift to divide by 2 and hence get rid
> // of the bit that gets messed up because the FPU uses
> // round-to-nearest,even mode instead of round-to-nearest,+infinity
> return ((int*)&tempval)[0] >> 1;
> #else
> // quick-and-dirty, assumes x >= 0
> return (int)(x);
> #endif
> }
>
> As an example take vtkFloorFuncMacro(0.99989) which should return 0. Instead
> it returns 1, which is wrong. Because of failures like this, volume rendering
> that uses vtkVolumeRayCastMapper can produce random crashes. After I replaced
> the body of this function with the standard "floor(x)" all the random crashes
> I experienced before are gone.
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