[vtk-developers] Texture handling: display subtexture vs. resample to power of two
David Gobbi
dgobbi at imaging.robarts.ca
Mon Sep 8 10:02:10 EDT 2003
Hi All,
I'm looking for an efficient way to deal with textures that aren't
a power of two for use in image visualization software.
Over the weekend I patched vtkOpenGLImageActor to use glTexSubImage2D,
so that the second time around only the image-size region of the texture
is loading, eliminating the need to pad to a power of two. This improves
the performance enormously for non-power-of-two images.
I'd like to do the same with vtkOpenGLTexture. The semantics would be
as follows:
- if Repeat=1, then follow the current behaviour, i.e. resample to a power
of two
- if Repeat=0, then if the image size is not a power of two,
1) load just the sub-region of the texture corresponding to the image size
2) scale texture coordinates in order to stretch the texture so the
sub-region covers the same geometry that full texture did previously
The other option would be to make the change more explicit, for example
by adding a new method SetLoadRegion() to allow the user to specifically
set the sub-region of the texture to be reloaded each time rather than
automatically adjusting the texture coords.
What do people think?
- David
--
David Gobbi, PhD dgobbi at imaging.robarts.ca
Advanced Imaging Research Group
Robarts Research Institute, University of Western Ontario
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