[vtk-developers] 3D widgets
Will Schroeder
will.schroeder at kitware.com
Tue Mar 26 09:40:35 EST 2002
Hi Folks-
There have been some recent changes (by Bill Hoffman) to VTK to enable 3D
widgets (Command/Observer related changes), and I've added one 3D widget
(vtkBoxWidget) plus an abstract superclass (vtk3DWidget). A 3D widget is
something that you can interact with, it has a representation in the scene,
and it usually provides some information that can be used to manipulate
other VTK classes. For example, the vtkBoxWidget provides a linear
transform (which can be used to control an actor or transform filter) as
well as a vtkPlanes implicit function (that can be used for clipping,
cutting, etc.).
The changes to Command/Observer allows events to be precessed in priority
order, as well as the possibility of aborting event processing. What this
means is that you can combine 3D widgets (as many as you want), plus an
interactor style (which are now event driven) all running simultaneously.
In the case of the vtkBoxWidget, if you select the widget it handles the
event and then does an abort (so the interactor does not see it). If you
pick outside of the widget, then no abort is called so the interactor sees
the event and does its dance.
There is a simple example: Hybrid/Testing/Tcl/TestBoxWidget.tcl that you
can play with. I've checked the stuff in to see how it does on the
dashboard....once I get the defects out I'll try and figure out how to test
the damn thing and move some code into VTK/Examples as well.
Sebastien asked me if the widget works with the pure Tcl interactors: I
have no idea. We'll have to look into that.
Comments? Suggestions? before we announce it to the users list?
Will
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