[Ves] VES on the Desktop
Pat Marion
james.patrick.marion at gmail.com
Mon Mar 3 16:39:22 EST 2014
The example programs are indeed hardware accelerated. VES links to the
system GL library, see OPENGL_gl_LIBRARY in your CMakeCache.txt. For
example, on my machine it's /usr/lib/x86_64-linux-gnu/libGL.so, which means
the examples will use your system GL driver (like nvidia for example).
Thanks for pointing out the 100% CPU bug. That's easily fixed- delete line
221 in vesTestHelper.h:
glutIdleFunc(vesTestHelperGlobals::idle);
The examples use the GLUT to manage the OpenGL context and receive
keyboard/mouse input. In vesTestHelper.cpp, line 221, a glut idle callback
is initialized, even though it's not actually used for anything!
Pat
On Mon, Mar 3, 2014 at 4:06 PM, kranial smok <kranial.smok at gmail.com> wrote:
> Hello All,
>
> First, thanks for creating and releasing these great libraries.
>
> Second, I would like to write a simple CAD program for the Linux desktop
> and in the future have versions for Android and IOS that share as much code
> as possible.
>
> Is it possible to to compile VES to use hardware-accelerated OpenGL or
> OpenGLES on the desktop? I have configured VES like this:
>
> cmake -DVES_HOST_SUPERBUILD:BOOL=TRUE VES_USE_DESKTOP_GL=ON
>
> but the examples seem to take ~100% of a CPU when running as opposed to
> VTK examples that take very little CPU.
>
> Any help will be greatly appreciated.
>
> Thanks
>
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>
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