[Ves] UI Buttons according to loaded scene
Laurent Paul
laurent.paul at uclouvain.be
Fri Apr 26 11:00:14 EDT 2013
Hi all,
Ok, I've found out where the job is done. I though it was in the
KiwiApp, but I have found the stuffs in the kiwi sources.
Now, I've done some changes to the sources but I'm stuck again. Surely a
silly question but, the changes I've made into the kiwi sources
(VES/src/Kiwi) are not compiled. This is because the kiwi framework is
loaded directly in XCode. So I have to build the kiwi.framework first.
But how?
I've followed an outdated "howTo" on the wiki.
Can you provide me some info about the building?
Thanks,
Laurent.
Le 26/04/2013 13:52, Laurent Paul a écrit :
> Dear developers,
>
> I'd like to use the planeWidget as it is used in the sampleDataset
> (BrainAtlas). I'm wondering (and have searched a while) how the scene
> is set up? I mean, the data are loaded and display a clipping plane on
> some of the polyData. How the plane is set up? I've looked at this
> specific action in the code, but with no success...
> That's the same with the 2 buttons on top of the scene or buttons 'X',
> 'Y', 'Z', '3D' when you load the HumanProject.
> Thanks!
> Laurent.
>
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