[Ves] Using Ipad 5.1 Simulator
Thiago Tavares Magalhães
ttavaresm at gmail.com
Tue Nov 13 11:22:04 EST 2012
So I'll try to start my studies using Xcode.
I'll look up some tutorials on GLKit and maybe I'll find something about iOS
projects in XCode.
Thanks for listening,
Thiago Tavares
2012/11/12 Pat Marion <pat.marion at kitware.com>
> I'm afraid there's no such thing as a main.cxx example for iOS. You can't
> compile a main.cxx file to produce an iOS program using VES. You have to
> build a complete iOS app, and iOS apps require some code in Objective-C and
> several resource files. You have to use XCode to generate a new iOS
> project, or copy the existing Kiwi project.
>
> Your iOS app has to contain a GKLView in order to initialize the rendering
> context for VES. If you're not already familiar with GLKit in iOS, you
> should try following some of the online tutorials for GLKit. After you
> have some familiarity with GLKit, the best way to get started is to create
> a new project in XCode and select File -> New Project and then choose
> OpenGL Game as the base project template. Then, you have to add VTK and
> VES library and include search paths to the XCode project, this can be a
> tricky step. In the next release of VES we will have a build step that
> creates frameworks which greatly simplify using VTK and VES in XCode.
> We'll also have an example using GLKit, the current release version of Kiwi
> uses EAGLView because it was developed before Apple had released GLKit. If
> you've never created an iOS project from scratch, you might find it easiest
> to just copy the existing Kiwi project and use that as a template. Just
> make sure you modify the xcconfig file to set the currect path locations.
>
> Pat
>
> On Tue, Nov 13, 2012 at 3:50 AM, Thiago Tavares Magalhães <
> ttavaresm at gmail.com> wrote:
>
>> Hello all,
>>
>> A short time since I sent my last question, sorry for my insistence, but
>> I'm still new to VES.
>>
>> I want to develop a simple example using VES, but on a common text editor
>> , such as gedit, for example, and compiling with cmake.
>> I've specified the directory VES (already installed) in CMAkeList. My
>> CMakeList is thus:
>>
>> / / ----------------------------------- / / -----------
>> ------------------------ / /
>> cmake_minimum_required (VERSION 2.8)
>>
>> PROJECT (Step1)
>>
>> set (CMAKE_OSX_SYSROOT iphoneos4.3)
>> set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iPhoneOS;-iphonesimulator")
>>
>> include_directories ($ CMAKE_CURRENT_SOURCE_DIR {})
>>
>> Find_package (VES REQUIRED)
>> Include_directories ($ VES_INCLUDE_DIRS {})
>>
>> Find_package (VTK REQUIRED)
>> INCLUDE ($ {} VTK_USE_FILE)
>>
>> ADD_EXECUTABLE (EsferaMalhaDeArestas .. / main.cxx)
>> TARGET_LINK_LIBRARIES (EsferaMalhaDeArestas vtkRendering)
>> / / ----------------------------------- / / -----------
>> ------------------------ / /
>>
>> How do I run the application within that iPadSimulator? Could someone show
>> me a code example that does something very simple, such as instantiating
>> a coneSource and display it on the screen of iPadSimulator, please?
>>
>> I promise I'll give a reasonable space of time between this and my next
>> question.
>>
>> Thank you!
>> Thiago
>>
>> --
>> Thiago Tavares Magalhães <http://lattes.cnpq.br/1989532473555107>
>> Instituto Superior de Tecnologia em Ciências da Computação de Petrópolis
>> - *FAETERJ*
>> Laboratório Nacional de Computação Científica -* LNCC*
>>
>>
>> _______________________________________________
>> Ves mailing list
>> Ves at public.kitware.com
>> http://public.kitware.com/cgi-bin/mailman/listinfo/ves
>>
>>
>
--
Thiago Tavares Magalhães <http://lattes.cnpq.br/1989532473555107>
Instituto Superior de Tecnologia em Ciências da Computação de Petrópolis - *
FAETERJ*
Laboratório Nacional de Computação Científica -* LNCC*
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