[Rtk-users] Lateral blur in a FDK reconstructed volume
Vincent Libertiaux
vl at xris.eu
Mon Apr 25 09:35:48 UTC 2022
On 25.04.22 09:07, Simon Rit wrote:
> Hi Vincent (and Jasper),
> I agree with Jasper that this is most likely due to a difference in
> geometric calibration between the two datasets. Do you have more
> information on what does B use (projection matrices, detailed
> parametrization, etc.)? I think that such a blur can be caused by a
> difference in source to detector distance (or, equivalently, detector
> pixel size).
> Simon
>
> On Tue, Apr 19, 2022 at 11:08 AM Vincent Libertiaux <vl at xris.eu> wrote:
>
> On 16.04.22 13:52, Jasper Albertus Nijkamp wrote:
> > Hi Vincent,
> >
> > From just these two images, it is a bit hard to help. However,
> I have seen similar challenges when the detector vertical offset
> is not properly set. If you could share a bit more data (fx
> projection data and the geometry), more people might be able to help.
> >
> > Jasper
> >
> > -----Original Message-----
> > From: Rtk-users <rtk-users-bounces at public.kitware.com> On Behalf
> Of Vincent Libertiaux
> > Sent: Friday, 15 April 2022 17:15
> > To: rtk-users <rtk-users at public.kitware.com>
> > Cc: Damien Koch <dk at xris.eu>
> > Subject: [Rtk-users] Lateral blur in a FDK reconstructed volume
> >
> > Hello rtk users !
> >
> > I am facing a problem for which I have exhausted all the
> possibilities except asking you.
> > I have performed a standard FDK reconstruction of a lego bricks
> assembly. I used a custom-made code to compute the detector
> horizontal offset and tilt angle, found to be 1.15 mm and 0.02°
> respectively. The result of the reconstruction is shown in the
> picture
> > https://ibb.co/LdMzJF2 . The volume looks mostly sharp, except
> on the lateral edges, let's say on the last half brick.
> >
> > We had the opportunity to have the same volume reconstructed
> with two commercial solutions. The first one, "A", produced the
> same results than rtk. The second, "B", produced the result shown
> in the picture https://ibb.co/VwXMmRH
> >
> > In this case, the edges are sharp too. The offset values found
> with this software were very close (1.13mm and 0.025°
> respectively) and feeding them to rtksimulatedgeometry didn't
> change my result. No other correction was allegedly applied.
> >
> > I thought that the edge blurring was due to a wobbling artefact
> but it can't be the case according to the result with the "B"
> software.
> >
> > Do you have any idea on what could cause this blurring on the
> edges ?
> >
> > I thank you very much for any clue.
> >
> > Best regards,
> >
> > Vincent
> >
> > _______________________________________________
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> > Rtk-users at public.kitware.com
> > https://public.kitware.com/cgi-bin/mailman/listinfo/rtk-users
>
> Hi Jasper,
>
> thank you for your reply. I had already tried to play with the
> vertical
> offset but setting it to a value different than 0 progressively
> decrease
> the overall quality of the reconstruction.
> Following your advice, here are the projections:
>
> http://share.xris.eu/d91b09673bba
>
> word of warning, the set is very large (900 projections on a
> 3072x3072
> pixels detector, approx. size = 16Go) I could try and make it
> smaller
> by downsampling it but I am afraid it would mask the problem. I
> can try
> and do it on request.
> The geometric parameters I used were: SDD = 810 mm, SID = 410 mm,
> proj_iso_x = 1.15mm and in_angle = 0.02°.
>
>
> Best regards,
>
> Vincent
>
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> Rtk-users at public.kitware.com
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>
Hi Simon,
thank you for your reply. I unfortunately don't have information on
what B uses. I just know for sure that the geometric parameters were
rigorously the same than the one I used with rtk. I'll keep
investigating and let you know if I get another info (or find the
answer, a man can dream...:) )
Best regards,
Vincent
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