[Rtk-users] coordinates of 3D volume
Yang Kyun Park
theday79 at gmail.com
Wed Sep 10 09:47:17 EDT 2014
Hi Chao,
I had the same issue on my work and I’ve managed to fix it by the following codes.
I’m not sure this is the optimal way to do it but at least it worked in my case.
(Or you can transform it in 3D Slicer.
In transform menu, you need to apply the following matrix:
0 0 -1 0
1 0 0 0
0 1 0 0
0 0 0 1
to the target image, harden the transform then export the image.)
Best,
YangKyun
// OutputImageType = <float, 3>
// streamerBP->GetOutput(): resultant 3D image from rtkfdk reconstruction
//Same image type from original image -3D & float
OutputImageType::IndexType start_trans;
start_trans[0] = 0;
start_trans[1] = 0;
start_trans[2] = 0;
OutputImageType::SizeType size_trans;
size_trans[0] = sizeOutput[0]; // X //410
size_trans[1] = sizeOutput[2]; //Y // 410
size_trans[2] = sizeOutput[1]; //Z // 120?
OutputImageType::SpacingType spacing_trans;
spacing_trans[0] = spacing[0];
spacing_trans[1] = spacing[2];
spacing_trans[2] = spacing[1];
OutputImageType::PointType Origin_trans;
Origin_trans[0] = -0.5* size_trans[0]*spacing_trans[0];
Origin_trans[1] = -0.5* size_trans[1]*spacing_trans[1];
Origin_trans[2] = -0.5* size_trans[2]*spacing_trans[2];
OutputImageType::RegionType region_trans;
region_trans.SetSize(size_trans);
region_trans.SetIndex(start_trans);
/* 2) Prepare Target image */
OutputImageType::Pointer targetImg = streamerBP->GetOutput();
/* 3) Configure transform */
typedef itk::Euler3DTransform< double > TransformType;
TransformType::Pointer transform = TransformType::New();
TransformType::ParametersType param;
param.SetSize(6);
//MAXIMUM PARAM NUMBER: 6!!!
param.put(0, 0.0); //rot X // 0.5 = PI/2
param.put(1, itk::Math::pi/2.0);//rot Y
param.put(2, itk::Math::pi/-2.0);//rot Z
param.put(3, 0.0); // Trans X mm
param.put(4, 0.0); // Trans Y mm
param.put(5, 0.0); // Trans Z mm
TransformType::ParametersType fixedParam(3); //rotation center
fixedParam.put(0,0);
fixedParam.put(1,0);
fixedParam.put(2,0);
transform->SetParameters(param);
transform->SetFixedParameters(fixedParam); //Center of the Transform
cout << "Transform matrix:" << " " << endl;
cout << transform->GetMatrix() << std::endl;
typedef itk::ResampleImageFilter<OutputImageType, OutputImageType> ResampleFilterType;
ResampleFilterType::Pointer resampler = ResampleFilterType::New();
//OutputImageType::RegionType fixedImg_Region = fixedImg->GetLargestPossibleRegion().GetSize();
resampler->SetInput(targetImg);
resampler->SetSize(size_trans);
resampler->SetOutputOrigin( Origin_trans); //Lt Top Inf of Large Canvas
resampler->SetOutputSpacing( spacing_trans ); // 1 1 1
resampler->SetOutputDirection( targetImg->GetDirection() ); //image normal?
resampler->SetTransform(transform);
//LR flip
cout << "LR flip filter is being applied" << endl;
typedef itk::FlipImageFilter< OutputImageType > FilterType;
FilterType::Pointer flipFilter = FilterType::New();
typedef FilterType::FlipAxesArrayType FlipAxesArrayType;
FlipAxesArrayType arrFlipAxes;
arrFlipAxes[0] = 1;
arrFlipAxes[1] = 0;
arrFlipAxes[2] = 0;
flipFilter->SetFlipAxes(arrFlipAxes);
flipFilter->SetInput(resampler->GetOutput());
flipFilter->Update();
//Use flipFilter->GetOutput() for further process
From: Rtk-users [mailto:rtk-users-bounces at public.kitware.com] On Behalf Of Simon Rit
Sent: Wednesday, September 10, 2014 8:39 AM
To: Chao Wu
Cc: rtk-users at openrtk.org
Subject: Re: [Rtk-users] coordinates of 3D volume
Hi,
I wish there was a single industrial standard... You have the DICOM standard in mind and I used an IEC standard (see wiki). You can play with the --direction option to orientate the voxel axes of your image (see itk::Image documentation) and then reset the direction of your output image to identity, I think that will do what you want.
Simon
On Wed, Sep 10, 2014 at 1:35 PM, Chao Wu <wuchao04 at gmail.com <mailto:wuchao04 at gmail.com> > wrote:
Hi all,
I see that rtk use certain industrial standard for the coordinates of 2D projections and 3D volumes. However in medical imaging, the xy planes of a volume are usually transaxial slices while the 3rd dimension is aligned with the axis of rotation. I would like to switch to this coordinates in my own code. Is there anyone who can give me some comments and suggestions about where to start? Thanks.
Regards,
Chao
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