<div dir="ltr"><div><div><div>Hello,<br><br></div>due to the fact that i am quite new to
Paraview i would like to ask, if i export the model into a dedicated
modelling/graphics package will that change the "animation" result i <br></div>obtain from my analysis? And if that will happen how can i avoid it ?<br></div>Adding the list on, sorry about the last communication.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Mar 21, 2018 at 7:18 PM, GeorgeP S <span dir="ltr"><<a href="mailto:salachoris1@gmail.com" target="_blank">salachoris1@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div>Hello,<br><br></div>due to the fact that i am quite new to Paraview i would like to ask, if i export the model into a dedicated modelling/graphics package will that change the "animation" result i <br></div>obtain from my analysis? And if that will happen how can i avoid it ?<br></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Mar 21, 2018 at 7:13 PM, David E DeMarle <span dir="ltr"><<a href="mailto:dave.demarle@kitware.com" target="_blank">dave.demarle@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Adding the list back into the discussion so everyone can contribute to and benefit from the discussion.<div><br></div><div>To the best of my knowledge we don't have anything that will do that type of modelling yet. Presumably you could write a programmable filter that would iterate over all of the cells, and use the cells orientation to make up texture coordinates, duplicating point coordinates as needed. That will be tricky.</div><div><br></div><div>You will likely have more success by exporting the model from ParaView into a dedicated modelling/graphics package, generating the textures you want there, and then reimporting the result back into ParaView.</div><div><br></div></div><div class="gmail_extra"><span><br clear="all"><div><div class="m_3250060239282922960m_-8863085997190567699gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: <a href="tel:(518)%20881-4909" value="+15188814909" target="_blank">518-881-4909</a></div></div></div></div></div></div>
<br></span><div><div class="m_3250060239282922960h5"><div class="gmail_quote">On Tue, Mar 20, 2018 at 5:12 PM, GeorgeP S <span dir="ltr"><<a href="mailto:salachoris1@gmail.com" target="_blank">salachoris1@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div><div><div>Hello David E DeMarle,<br><br></div>i saw the filters section although when i apply texture to plane it will append the texture i want onto the whole surface of my building.<br></div>I shared through wetransfer a sample of one of the models. The generation of this model came to be from LMGC90 platform. <br></div>As you will see the model is made from a series of "brick" elements, i would like to find a way to texture them firstly because i am quite new to paraview and i missed if there are the texture coordinates and how to use them correctly, in case there are not any texture coordiantes for each one of the "bricks" i would like to know a way to generate them and use them to append a texture on them.<br><br></div>Best regards, <br></div>Salachoris Georgios Panagiotis<br></div><div class="m_3250060239282922960m_-8863085997190567699HOEnZb"><div class="m_3250060239282922960m_-8863085997190567699h5"><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Mar 20, 2018 at 8:35 PM, David E DeMarle <span dir="ltr"><<a href="mailto:dave.demarle@kitware.com" target="_blank">dave.demarle@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">The three Filters->Texture Map To ... filters programmatically create simple texture coordinates based on simple functions of the geometry.<div><br><div>David E DeMarle<br></div></div><div class="gmail_extra"><div><div class="m_3250060239282922960m_-8863085997190567699m_1611315017454307188m_-4157686217231244707m_-7146931150643625814gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>Kitware, Inc.<br>Principal Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: <a href="tel:(518)%20881-4909" value="+15188814909" target="_blank">518-881-4909</a></div></div></div></div></div></div>
<br><div class="gmail_quote"><div><div class="m_3250060239282922960m_-8863085997190567699m_1611315017454307188h5">On Tue, Mar 20, 2018 at 1:58 PM, GeorgeP S <span dir="ltr"><<a href="mailto:salachoris1@gmail.com" target="_blank">salachoris1@gmail.com</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="m_3250060239282922960m_-8863085997190567699m_1611315017454307188h5"><div dir="ltr"><div><div><div>Hello all,<br><br></div>i wanted to know if there is a way to apply a texture on cells that do not have texture coordinates. If so how can i do it?<br><br></div>Thank you,<br></div>George<br></div><div id="m_3250060239282922960m_-8863085997190567699m_1611315017454307188m_-4157686217231244707m_-7146931150643625814m_-4213450803092441443DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2"><br> <table style="border-top:1px solid #d3d4de">
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