<div dir="ltr">Dear users and developers,<div><br></div><div>I am new in Paraview. I've just tried to install it and encountered the following problem. <span style="font-size:12.8px">I cannot run Paraview 5.x on Win x64 Education in my notebook Dell Inspiron 17R N7110. When I try to launch it, I get an error message of a type attached below. It happens for any version 5.x. In contrast, version 4.4 (specifically, I tried ParaView-4.4.0-Qt4-</span><span style="font-size:12.8px">Windo<wbr>ws-64bit) runs well.</span><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial">Finally, I have tried to launch Paraview 5.x on a desktop computer with the same OS. All versions run well.</div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial">Can anybody help to fix the problem?</div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial">Thanks,</div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial">Michael</div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial">P.S. The latest graphics drivers from Intel are installed.</div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial">=============</div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial">The Error message (ParaView-5.5.0-RC2-Qt5-Window<wbr>s-64bit)</div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="text-align:start;text-indent:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkWin32OpenGLRenderWindow.cxx, line 733</span></div><div><span style="font-size:12.8px">vtkWin32OpenGLRenderWindow (000001E3E7DCE480): We have determined that your graphics system is an Intel SandyBridge based system. These systems only partially support VTK. If you encounter any issues please make sure your graphics drivers from Intel are up to date.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 781</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): GLEW could not be initialized.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 781</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): GLEW could not be initialized.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 781</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): GLEW could not be initialized.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 475</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): Shader object was not initialized, cannot attach it.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 475</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): Shader object was not initialized, cannot attach it.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 475</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): Shader object was not initialized, cannot attach it.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">versionFunctions: Not supported on OpenGL ES</span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 781</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): GLEW could not be initialized.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: attribute vec4 ndCoordIn;</span></div><div><span style="font-size:12.8px">18: attribute vec2 texCoordIn;</span></div><div><span style="font-size:12.8px">19: varying vec2 texCoord;</span></div><div><span style="font-size:12.8px">20: void main()</span></div><div><span style="font-size:12.8px">21: {</span></div><div><span style="font-size:12.8px">22: gl_Position = ndCoordIn;</span></div><div><span style="font-size:12.8px">23: texCoord = texCoordIn;</span></div><div><span style="font-size:12.8px">24: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">versionFunctions: Not supported on OpenGL ES</span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 781</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): GLEW could not be initialized.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: attribute vec4 ndCoordIn;</span></div><div><span style="font-size:12.8px">18: attribute vec2 texCoordIn;</span></div><div><span style="font-size:12.8px">19: varying vec2 texCoord;</span></div><div><span style="font-size:12.8px">20: void main()</span></div><div><span style="font-size:12.8px">21: {</span></div><div><span style="font-size:12.8px">22: gl_Position = ndCoordIn;</span></div><div><span style="font-size:12.8px">23: texCoord = texCoordIn;</span></div><div><span style="font-size:12.8px">24: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">versionFunctions: Not supported on OpenGL ES</span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 781</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): GLEW could not be initialized.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: attribute vec4 ndCoordIn;</span></div><div><span style="font-size:12.8px">18: attribute vec2 texCoordIn;</span></div><div><span style="font-size:12.8px">19: varying vec2 texCoord;</span></div><div><span style="font-size:12.8px">20: void main()</span></div><div><span style="font-size:12.8px">21: {</span></div><div><span style="font-size:12.8px">22: gl_Position = ndCoordIn;</span></div><div><span style="font-size:12.8px">23: texCoord = texCoordIn;</span></div><div><span style="font-size:12.8px">24: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">versionFunctions: Not supported on OpenGL ES</span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 781</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): GLEW could not be initialized.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: //VTK::PositionVC::Dec</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: </span></div><div><span style="font-size:12.8px">56: // Apple Bug</span></div><div><span style="font-size:12.8px">57: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">58: </span></div><div><span style="font-size:12.8px">59: // Value raster</span></div><div><span style="font-size:12.8px">60: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">61: </span></div><div><span style="font-size:12.8px">62: void main()</span></div><div><span style="font-size:12.8px">63: {</span></div><div><span style="font-size:12.8px">64: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">65: </span></div><div><span style="font-size:12.8px">66: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">67: </span></div><div><span style="font-size:12.8px">68: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">69: </span></div><div><span style="font-size:12.8px">70: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">71: </span></div><div><span style="font-size:12.8px">72: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">73: </span></div><div><span style="font-size:12.8px">74: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">75: </span></div><div><span style="font-size:12.8px">76: </span></div><div><span style="font-size:12.8px">77: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">80: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C7270): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: </span></div><div><span style="font-size:12.8px">18: /*=========================================================================</span></div><div><span style="font-size:12.8px">19: </span></div><div><span style="font-size:12.8px">20: Program: Visualization Toolkit</span></div><div><span style="font-size:12.8px">21: Module: vtkPolyDataVS.glsl</span></div><div><span style="font-size:12.8px">22: </span></div><div><span style="font-size:12.8px">23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen</span></div><div><span style="font-size:12.8px">24: All rights reserved.</span></div><div><span style="font-size:12.8px">25: See Copyright.txt or <a href="http://www.kitware.com/Copyright.htm">http://www.kitware.com/Copyright.htm</a> for details.</span></div><div><span style="font-size:12.8px">26: </span></div><div><span style="font-size:12.8px">27: This software is distributed WITHOUT ANY WARRANTY; without even</span></div><div><span style="font-size:12.8px">28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span></div><div><span style="font-size:12.8px">29: PURPOSE. See the above copyright notice for more information.</span></div><div><span style="font-size:12.8px">30: </span></div><div><span style="font-size:12.8px">31: =========================================================================*/</span></div><div><span style="font-size:12.8px">32: </span></div><div><span style="font-size:12.8px">33: attribute vec4 vertexMC;</span></div><div><span style="font-size:12.8px">34: </span></div><div><span style="font-size:12.8px">35: // frag position in VC</span></div><div><span style="font-size:12.8px">36: varying vec4 vertexVCVSOutput;</span></div><div><span style="font-size:12.8px">37: </span></div><div><span style="font-size:12.8px">38: // optional normal declaration</span></div><div><span style="font-size:12.8px">39: //VTK::Normal::Dec</span></div><div><span style="font-size:12.8px">40: </span></div><div><span style="font-size:12.8px">41: // extra lighting parameters</span></div><div><span style="font-size:12.8px">42: //VTK::Light::Dec</span></div><div><span style="font-size:12.8px">43: </span></div><div><span style="font-size:12.8px">44: // Texture coordinates</span></div><div><span style="font-size:12.8px">45: //VTK::TCoord::Dec</span></div><div><span style="font-size:12.8px">46: </span></div><div><span style="font-size:12.8px">47: // material property values</span></div><div><span style="font-size:12.8px">48: //VTK::Color::Dec</span></div><div><span style="font-size:12.8px">49: </span></div><div><span style="font-size:12.8px">50: // clipping plane vars</span></div><div><span style="font-size:12.8px">51: //VTK::Clip::Dec</span></div><div><span style="font-size:12.8px">52: </span></div><div><span style="font-size:12.8px">53: // camera and actor matrix values</span></div><div><span style="font-size:12.8px">54: uniform mat4 MCDCMatrix;</span></div><div><span style="font-size:12.8px">55: uniform mat4 MCVCMatrix;</span></div><div><span style="font-size:12.8px">56: </span></div><div><span style="font-size:12.8px">57: // Apple Bug</span></div><div><span style="font-size:12.8px">58: //VTK::PrimID::Dec</span></div><div><span style="font-size:12.8px">59: </span></div><div><span style="font-size:12.8px">60: // Value raster</span></div><div><span style="font-size:12.8px">61: //VTK::ValuePass::Dec</span></div><div><span style="font-size:12.8px">62: </span></div><div><span style="font-size:12.8px">63: void main()</span></div><div><span style="font-size:12.8px">64: {</span></div><div><span style="font-size:12.8px">65: //VTK::Color::Impl</span></div><div><span style="font-size:12.8px">66: </span></div><div><span style="font-size:12.8px">67: //VTK::Normal::Impl</span></div><div><span style="font-size:12.8px">68: </span></div><div><span style="font-size:12.8px">69: //VTK::TCoord::Impl</span></div><div><span style="font-size:12.8px">70: </span></div><div><span style="font-size:12.8px">71: //VTK::Clip::Impl</span></div><div><span style="font-size:12.8px">72: </span></div><div><span style="font-size:12.8px">73: //VTK::PrimID::Impl</span></div><div><span style="font-size:12.8px">74: </span></div><div><span style="font-size:12.8px">75: vertexVCVSOutput = MCVCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">76: gl_Position = MCDCMatrix * vertexMC;</span></div><div><span style="font-size:12.8px">77: </span></div><div><span style="font-size:12.8px">78: </span></div><div><span style="font-size:12.8px">79: //VTK::ValuePass::Impl</span></div><div><span style="font-size:12.8px">80: </span></div><div><span style="font-size:12.8px">81: //VTK::Light::Impl</span></div><div><span style="font-size:12.8px">82: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C9030): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 1871</span></div><div><span style="font-size:12.8px">vtkGenericOpenGLRenderWindow (000001E3E82C6450): Hardware does not support the number of textures defined.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 430</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): 1: #version 120</span></div><div><span style="font-size:12.8px">2: #ifdef GL_ES</span></div><div><span style="font-size:12.8px">3: #if __VERSION__ == 300</span></div><div><span style="font-size:12.8px">4: #define attribute in</span></div><div><span style="font-size:12.8px">5: #define varying out</span></div><div><span style="font-size:12.8px">6: #endif // 300</span></div><div><span style="font-size:12.8px">7: #else // GL_ES</span></div><div><span style="font-size:12.8px">8: #define highp</span></div><div><span style="font-size:12.8px">9: #define mediump</span></div><div><span style="font-size:12.8px">10: #define lowp</span></div><div><span style="font-size:12.8px">11: #if __VERSION__ == 150</span></div><div><span style="font-size:12.8px">12: #define attribute in</span></div><div><span style="font-size:12.8px">13: #define varying out</span></div><div><span style="font-size:12.8px">14: #endif</span></div><div><span style="font-size:12.8px">15: #endif // GL_ES</span></div><div><span style="font-size:12.8px">16: </span></div><div><span style="font-size:12.8px">17: attribute vec4 ndCoordIn;</span></div><div><span style="font-size:12.8px">18: attribute vec2 texCoordIn;</span></div><div><span style="font-size:12.8px">19: varying vec2 texCoord;</span></div><div><span style="font-size:12.8px">20: void main()</span></div><div><span style="font-size:12.8px">21: {</span></div><div><span style="font-size:12.8px">22: gl_Position = ndCoordIn;</span></div><div><span style="font-size:12.8px">23: texCoord = texCoordIn;</span></div><div><span style="font-size:12.8px">24: }</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">ERROR: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 431</span></div><div><span style="font-size:12.8px">vtkShaderProgram (000001E3EB1C6390): </span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">Generic Warning: In C:\bbd\7cc78367\build\superbuild\paraview\src\VTK\Rendering\OpenGL2\vtkOpenGLRenderTimer.cxx, line 124</span></div><div><span style="font-size:12.8px">vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.</span></div><div><span style="font-size:12.8px"><br></span></div><div><span style="font-size:12.8px">versionFunctions: Not supported on OpenGL ES</span></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px"><br></div></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><br></div>
</div></div>