[Paraview] OpenGL inside VMWare virtual machine
Cornelis Bockemühl
cornelis.bockemuehl at gmail.com
Wed Nov 15 10:09:57 EST 2017
Dear all,
I know that I cannot go for any performance record with this setup, but
having both systems available without reboot has advantages if it is
about testing some new development. WOULD have - if it fully worked! So
far it looks like I am "almost there" - however not knowing whether the
last 10 meters will be feasible at all...
This is my setup:
Main system: Opensuse Linux "Leap" 42.3, with Paraview reporting the
following in the About dialog:
OpenGL Vendor: Intel Open Source Technology Center
OpenGL Version: 3.3 (Core Profile) Mesa 17.0.5
OpenGL Renderer: Mesa DRI Intel(R) Ivybridge Mobile
On this system Paraview (latest version, self compiled) runs just fine.
Guest system inside VMWare Player version 14: Windows 10, with Paraview
reporting the following:
OpenGL Vendor: VMware, Inc.
OpenGL Version: 3.3 (Core Profile) Mesa 11.2.0 (git-b9d3786)
OpenGL Renderer: Gallium 0.4 on SVGA3D; build: RELEASE; LLVM;
Here Paraview immediately complains on startup, reporting the following
in the message output dialog: see below.
For me the version numbers look ok (OpenGL 3.3 is more than 3.2, and
Mesa 11.2.0 is more than 10.6.5), but there is some "fineprint" about
shader capabilities that are going a bit above my understanding...
Anybody able to help with this?
Any possibility to "cheat" somehow? Note that I am certainly not going
to render billions of data in this configuration!
Or should I abandon this tricky setup altogether?
Thanks and regards,
Cornelis
Here the error output from the Windows Paraview inside the VMWare
virtual machine:
ERROR: In Z:\ultrabay\ParaView\Sources\ParaView-
v5.4.1\VTK\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 831
vtkGenericOpenGLRenderWindow (000002438C350630): GL version 2.1 with
the gpu_shader4 extension is not supported by your graphics driver but
is required for the new OpenGL rendering backend. Please update your
OpenGL driver. If you are using Mesa please make sure you have version
10.6.5 or later and make sure your driver in Mesa supports OpenGL 3.2.
ERROR: In Z:\ultrabay\ParaView\Sources\ParaView-
v5.4.1\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 408
vtkShaderProgram (000002438C1B80C0): 1: #version 150
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18:
/*=====================================================================
====
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for
details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without
even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31:
=======================================================================
==*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In Z:\ultrabay\ParaView\Sources\ParaView-
v5.4.1\VTK\Rendering\OpenGL2\vtkShaderProgram.cxx, line 409
vtkShaderProgram (000002438C1B80C0): 0:1(10): error: GLSL 1.50 is not
supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00
ES
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