[Paraview] Polyhedral Cells: Rendering Problem with OpenGL...
Stefan Melber
Stefan.Melber at DLR.de
Tue Oct 18 09:11:09 EDT 2016
Hi Martin,
i tried the triangle filter in all cases - and yes - i works in all
three cases.
So is this "problem" of concave polygons inside VTK or in OpenGL?
Best regards,
Stefan
> I'm not sure if this is your issue, but you might try using a triangle
> filter on your data. For OpenGL we do not guarantee correct rendering
> of concave polygons. The triangle filter will convert a concave
> polygon into convex triangles which should render correctly.
>
> On Tue, Oct 18, 2016 at 2:20 AM, Stefan Melber <Stefan.Melber at dlr.de
> <mailto:Stefan.Melber at dlr.de>> wrote:
>
> Hi,
>
> i found a rendering problem with cuts through polyhedral cells
> depending on which rendering backend is used. For example in PV
> 5.1.2 compiled with
>
> VTK_RENDERING_BACKEND = OpenGL
>
> a cut looks like error.opengl.v5_1_2.png - there is a wrong
> shading and some facets coming from the wrong starting point.
>
> Switching to OpenGL2 everything is fine
> (error.opengl2.v5_1_2.png). This problem is the same with ParaView
> 5.2.0RC1 and OpenGL or OpenGL2 - however there seems to be an
> additional (smaller) problem using OpenGL2: there are some lines
> drawn outside of the shell - see error.opengl2.v5_2_0rc1.png
> (cutted on a different position).
>
> The example cell is for testing is attached as "error.vtk" - cut
> e.g. in x-direction on different positions to get the described
> effects.
>
> Best regards,
>
> Stefan
>
>
> System:
> o OpenSuse Tumbleweed
> o Kernel: 4.7.6-1
> o Linux 64 bit
> o NVidia Quadro 4000 / NV Driver v367.44
>
>
>
> ================================================================
>
> _/ *Dr. Stefan Melber-Wilkending*
> _/_/
> _/ _/ Deutsches Zentrum für Luft-
> _/_/_/_/_/_/_/_/_/_/ und Raumfahrt e.V. (DLR)
> _/ _/ _/ _/
> _/ _/ _/ _/ German Aerospace Center
> _/_/_/_/_/_/_/_/_/_/ Institute of Aerodynamics
> _/ _/ _ _ and Flow Technology
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> _/ |_/ |_ | \
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>
> ================================================================
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