[Paraview] Rendering Backend OpenGL2 & PV 5.2.0-RC4 & SurfaceLic --> Problem...

Andy Smith agsmith424 at gmail.com
Mon Dec 12 11:38:14 EST 2016


Ken,

You are correct in your assumption about my dataset; it is multiblock
unstructured data.  Adding a MergeBlocks filter to my slice does improve
the 5.2.0 with OpenGL2 significantly.
With that change the performance of 5.2.0 with OpenGL2 is on the same order
of magnitude as 5.2.0 with OpenGL and with 4.4.0, though the 5.2.0 variants
are still slower than 4.4.0.

I realized after posting that my comparison is not exactly apples to apples
- my build of 5.2.0 required updates to mesa (13.0.0) compared with the
version I used for 4.4.0 (11.2.0).
I will recompile 4.4.0 with the same mesa version I used with 5.2.0 and
report back.

Thank you for your input.

-Andy

On Fri, Dec 9, 2016 at 3:44 PM, Ken Martin <ken.martin at kitware.com> wrote:

> I have not had time to look into this, but my quick guess is that you have
> a multiblock dataset with a lot of blocks. Can you try merging the blocks
> all together somehow into one block and see if the rendering speed improves?
>
> On Tue, Nov 15, 2016 at 5:35 AM, Stefan Melber <Stefan.Melber at dlr.de>
> wrote:
>
>> Hi,
>>
>>
>> i have a problem which is there in all RCs (1-4) of current ParaView: if
>> i compile the RenderingBackend to "OpenGL2" and use SurfaceLic the
>> visualization time goes up from a few seconds (with "OpenGL") to many
>> minutes and the memory consumption from a few GByte to approx 100 GByte.
>> Switching back to OpenGL any thing is fine. Without SurfaceLIC the OpenGL2
>> works although fine for me.
>>
>> Has any one tested OpenGL2 with SurfaceLIC-Plugin the last time and has
>> (the same)  problems?
>>
>> o Kernel 4.7.6-1 / x86-64
>> o Quadro 4000
>> o NVidia driver v367.57
>> o PV 5.2.0 RC1 - RC4
>>
>> Best regards,
>>
>>        Stefan
>>
>>
>>
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>
>
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