[Paraview] [vtk-developers] [vtk-users] OpenGL2 - GPU Volume Rendering performance

Aashish Chaudhary aashish.chaudhary at kitware.com
Thu Nov 12 12:31:05 EST 2015


On Thu, Nov 12, 2015 at 12:12 PM, Simon ESNEAULT <simon.esneault at gmail.com>
wrote:

> Hello Aashish,
>
> Sorry for the late reply, I was busy last week.
>
> Thanks for the update, and your work on this topic.
> Yes I have seen that your change have been merged concerning the
> ReductionFactor. Nevertheless, I am still getting a smaller frame rate with
> the new backend. To highlight this, please find attached a very simple
> application that loads a volume (
> https://www.dropbox.com/s/ptqwi0ebv75kt35/volume.zip) and does volume
> rendering while displaying the frame rate. This is pretty much what we show
> to the user in our application, and in this condition, on my machine the
> FPS are around 25 with the opengl1 backend
> <http://picpaste.com/pics/Bench-OGL1.1446644265.png>, and 15 with the new
> backend <http://picpaste.com/pics/Bench-OGL2.1446644630.png>, from this
> week VTK master
> It is very simple to test, just need change the VTK_DIR to an OpenGL1 or
> OpenGL2 build, and place the volume.mhd and raw in the execution path.
> Also you will find attached a small text file that summarizes the test
> that have been done here.
>

No problem, thanks for the update. Please see my comments below:

>
> I think the real reason why it appears slower with the OGL2 version is
> that we try to have control on the "MaximalImageSampleDistance". If I
> remove the line l_gpu_mapper->SetMaximumImageSampleDistance( 2. ); I get
> the same frame rate with each backend. BUT, the new backend does decimate a
> lot more the volume, leading to a very blurred image during rendering, and
> that's not what we want :/
>

Aha, this is very useful since this parameters does affecting the reduction
factor. I will try your code; one quick question when the new backend
decimates a lot (by removing the SetMaximumImageSampleDistance), does it
get any faster than the old version? I am going to try it on my Mac and
Linux laptop and report back (mostly tomorrow since I am away today).

>
> Again, thanks for paying attention to this problem, I hope this little
> application and test case can help you to adjust the parameters...
>

Thanks for your help. I am glad you are testing my latest changes.

- Best, Aashish

>
>
> Simon
>
> PS : I did not get a chance to check the difference on Paraview, but I
> believe the result will be the same as the attached example is really
> simple.
>
> 2015-11-03 19:44 GMT+01:00 Aashish Chaudhary <
> aashish.chaudhary at kitware.com>:
>
>> Hi Simon,
>>
>> the branch has been merged into VTK master. I am not sure when Paraview
>> is going to update the VTK, but you can do it manually if needed. We are
>> also going to run our bench marking again to be sure since recently lot
>> many changes went into the VTK / volume rendering. Please feel free to ping
>> me again if it does not solve your issue.
>>
>> Looking forward to your feedback.
>>
>> - Aashish
>>
>> On Mon, Nov 2, 2015 at 8:02 AM, Aashish Chaudhary <
>> aashish.chaudhary at kitware.com> wrote:
>>
>>> Hi Simon,
>>>
>>> I found the reason behind the appeared performance you were getting. We
>>> have this code in volume rendering that when you interact changes the
>>> sampling distance and in the newer code we were too conservative compare to
>>> the last version. That's why you were getting better quality when you move
>>> your mouse but lower frame rates. I pushed a branch in VTK to address the
>>> issue. Would it be possible for you to build Paraview with VTK master?  It
>>> may take 3-4 days or longer for Paraview's VTK to get updated.
>>>
>>> Thanks,
>>> Aashish
>>>
>>> On Wed, Oct 28, 2015 at 11:59 AM, Aashish Chaudhary <
>>> aashish.chaudhary at kitware.com> wrote:
>>>
>>>> Hi Simon,
>>>>
>>>> I am just finishing up a ParaView5 related parallel volume rendering
>>>> bug (pushing a branch today to VTK). This is next on my list.
>>>>
>>>> - Aashish
>>>>
>>>> On Wed, Oct 28, 2015 at 11:57 AM, Simon ESNEAULT <
>>>> simon.esneault at gmail.com> wrote:
>>>>
>>>>> Hello Aashish
>>>>>
>>>>> Did you get a chance to try to load the dataset on Windows ?
>>>>> Can I do anything to help you investigate ? Should I feel a bug, that
>>>>> may act as a reminder ?
>>>>> Have a nice day
>>>>> Simon
>>>>>
>>>>>
>>>>> 2015-10-27 18:26 GMT+01:00 Aashish Chaudhary <
>>>>> aashish.chaudhary at kitware.com>:
>>>>>
>>>>>> Thanks Simon. This is really strange since we are not seeing it on
>>>>>> Mac and Linux (but both has dedicated cards).
>>>>>>
>>>>>> I will look into it soon.
>>>>>>
>>>>>> - aashish
>>>>>>
>>>>>> On Tue, Oct 27, 2015 at 1:03 PM, Simon ESNEAULT <
>>>>>> simon.esneault at gmail.com> wrote:
>>>>>>
>>>>>>> Ok, thank you very much fort digging into this.
>>>>>>> I've done some test and I believe I can see a similar slowdown
>>>>>>> happening on OSX, with a MacBook pro retina 13" from 2013, Intel Iris 5100
>>>>>>> graphics.
>>>>>>> Good luck in the investigation, I you need more details, do not
>>>>>>> hesitate to ask
>>>>>>> Simon
>>>>>>>
>>>>>>> 2015-10-27 17:37 GMT+01:00 Aashish Chaudhary <
>>>>>>> aashish.chaudhary at kitware.com>:
>>>>>>>
>>>>>>>> Ah, thanks. I will get back to you on this since on Linux I don't
>>>>>>>> any issue so it has to be Windows specific thing.
>>>>>>>>
>>>>>>>> - Aashish
>>>>>>>>
>>>>>>>> On Tue, Oct 27, 2015 at 10:36 AM, Simon ESNEAULT <
>>>>>>>> simon.esneault at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> I tried with that one from yesterday and today's version
>>>>>>>>> (4.4.0-209-gc399648)
>>>>>>>>>
>>>>>>>>> Thanks,
>>>>>>>>> Simon
>>>>>>>>>
>>>>>>>>> 2015-10-27 15:19 GMT+01:00 Aashish Chaudhary <
>>>>>>>>> aashish.chaudhary at kitware.com>:
>>>>>>>>>
>>>>>>>>>> Thanks.
>>>>>>>>>>
>>>>>>>>>> And when did you download this version?
>>>>>>>>>> ParaView-latest-Qt4-OpenGL2-Windows-64bit.exe
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> Aashish
>>>>>>>>>>
>>>>>>>>>> On Tue, Oct 27, 2015 at 10:17 AM, Simon ESNEAULT <
>>>>>>>>>> simon.esneault at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Yes, I tried with and without the shading. Without shading
>>>>>>>>>>> enabled, the new Opengl2 is also slower when zoomed in (in the described
>>>>>>>>>>> condition). With shading enabled, the difference in speed between the two
>>>>>>>>>>> version seems even bigger.
>>>>>>>>>>> I got the version from the nightly build download section of
>>>>>>>>>>> paraview website (it is still available). And I've just tried with that one
>>>>>>>>>>> labeled "ParaView-latest-Qt4-OpenGL2-Windows-64bit.exe" with the same
>>>>>>>>>>> results.
>>>>>>>>>>>
>>>>>>>>>>> About the FPS, it is difficult to give an exact number, because
>>>>>>>>>>> it depends of the condition (zoomed or not etc...) but yes, this is the
>>>>>>>>>>> idea.
>>>>>>>>>>> In our software, I've exposed the frame rate using this example
>>>>>>>>>>> : http://www.vtk.org/Wiki/VTK/Examples/Cxx/Utilities/FrameRate
>>>>>>>>>>> And the frame rate is around 15/20 for the first backend, and
>>>>>>>>>>> around 6/8 for the new backend, on the same dataset (the one provided for
>>>>>>>>>>> example), with the same mapper parameters
>>>>>>>>>>>
>>>>>>>>>>> Thanks
>>>>>>>>>>> Simon
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> 2015-10-27 14:48 GMT+01:00 Aashish Chaudhary <
>>>>>>>>>>> aashish.chaudhary at kitware.com>:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Simon,
>>>>>>>>>>>>
>>>>>>>>>>>> This is helpful but just missing few more bits:
>>>>>>>>>>>>
>>>>>>>>>>>> 1) Did you try without the shading and see how the performance
>>>>>>>>>>>> compares?
>>>>>>>>>>>>
>>>>>>>>>>>> 2) ParaView 4.4.0-193-gec96423 --> Where did you get this one
>>>>>>>>>>>> from (ParaView download page or did you built yourself?)
>>>>>>>>>>>>
>>>>>>>>>>>> Also, so on your system the old mapper is running 30FPS and the
>>>>>>>>>>>> new one at 15-20 FPS as per your summary.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks,
>>>>>>>>>>>> - Aashish
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, Oct 27, 2015 at 9:43 AM, Simon ESNEAULT <
>>>>>>>>>>>> simon.esneault at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hello Aashish,
>>>>>>>>>>>>>
>>>>>>>>>>>>> Sorry for the late answer, I was busy this morning.
>>>>>>>>>>>>> Thanks for testing with the DataSet.
>>>>>>>>>>>>> I agree the performance is still quite good with the new
>>>>>>>>>>>>> backend, and I also get something like 15/20 fps on windows on an HD
>>>>>>>>>>>>> screen. But when compared to the old one, and in some condition (when
>>>>>>>>>>>>> zoomed especially), it looks really slower to me
>>>>>>>>>>>>> The two tested version are :
>>>>>>>>>>>>> - ParaView 4.4.0 64 bits final version for the old backend
>>>>>>>>>>>>> - ParaView 4.4.0-193-gec96423 64 bits, for the OpenGL2 backend.
>>>>>>>>>>>>> on a windows 7 box, Xeon E3-1220 v3 CPU, 16GB ram and Nvidia
>>>>>>>>>>>>> Quadro K420
>>>>>>>>>>>>>
>>>>>>>>>>>>> To highlight the difference, here is what I do :
>>>>>>>>>>>>> - Launch both version on the same computer at the same time
>>>>>>>>>>>>> - Load the above dataset on each
>>>>>>>>>>>>> - Select volume rendering
>>>>>>>>>>>>> - Adjust the transfer function data range to [100-750] (the
>>>>>>>>>>>>> default "Cool to Warm" is fine)
>>>>>>>>>>>>> - Set the view direction to +Y
>>>>>>>>>>>>> - Adjust the Y of the camera position to -300
>>>>>>>>>>>>>
>>>>>>>>>>>>> And start interacting ...
>>>>>>>>>>>>> Dunno if there is an easy way to print out the Frame Rate in
>>>>>>>>>>>>> Paraview, but the new version seems really twice slower in these
>>>>>>>>>>>>> conditions... We can see it does not scale in the same way, the old backend
>>>>>>>>>>>>> seems more aggressive on the image sample reduction, hence the
>>>>>>>>>>>>> interactivity is better.
>>>>>>>>>>>>> Shading enable or not does not change much
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'm aware of the DesiredUpdateRate thing, we use to play with
>>>>>>>>>>>>> this with the old backend to fine tune the interactivity, although what's
>>>>>>>>>>>>> really inside was never clear to me
>>>>>>>>>>>>>
>>>>>>>>>>>>> I hope that there is enough information for you to reproduce
>>>>>>>>>>>>> this, do not hesitate to ask for some more information.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks a lot for your help
>>>>>>>>>>>>> Simon
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> 2015-10-27 14:10 GMT+01:00 Aashish Chaudhary <
>>>>>>>>>>>>> aashish.chaudhary at kitware.com>:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Dear Simon,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Checking again. Wondering if you can provide some more detail
>>>>>>>>>>>>>> on the binary you are using and whether or not without shading the
>>>>>>>>>>>>>> rendering performance comparable to older version.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, Oct 26, 2015 at 3:12 PM, Aashish Chaudhary <
>>>>>>>>>>>>>> aashish.chaudhary at kitware.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Simon,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I used your dataset on paraview master as of today on my
>>>>>>>>>>>>>>> Linux box running Ubuntu 14.04 and NVIDA Quadro card and I am getting about
>>>>>>>>>>>>>>> 15-20 FPS with shading on with 1920x1080 resolution.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Are you on the proper 4.4 or using RC1/RC2? I checked the
>>>>>>>>>>>>>>> shading performance fix was in 4.4 but not in RC's. I don't have access to
>>>>>>>>>>>>>>> Windows box right away but I will try there too.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> NOTE: You might get multiple emails because of the
>>>>>>>>>>>>>>> attachment size issue. Sorry about that.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, Oct 26, 2015 at 2:45 PM, Aashish Chaudhary <
>>>>>>>>>>>>>>> aashish.chaudhary at kitware.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Mon, Oct 26, 2015 at 2:13 PM, Simon ESNEAULT <
>>>>>>>>>>>>>>>> simon.esneault at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Hello Aashish,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Thanks for the quick answer
>>>>>>>>>>>>>>>>> We are using a vtkImageData, 512x512x591 with short
>>>>>>>>>>>>>>>>> element (you can find the dataset here :
>>>>>>>>>>>>>>>>> https://www.dropbox.com/s/ptqwi0ebv75kt35/volume.zip). So
>>>>>>>>>>>>>>>>> I think it's all about GPU volume raycast mapper.
>>>>>>>>>>>>>>>>> The new mapper does bring low resolution, but when
>>>>>>>>>>>>>>>>> compared to the old one, it seems less "low resolution" during interaction
>>>>>>>>>>>>>>>>> than the old one
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Right, so that's why its not a exact comparison. What
>>>>>>>>>>>>>>>> happens is that depending on what is interactive, (you can set the desired
>>>>>>>>>>>>>>>> update rate in VTK, not exposed in ParaView I believe),  it will do
>>>>>>>>>>>>>>>> interactive but with higher resolution (smaller sample distance).  If they
>>>>>>>>>>>>>>>> both have the same sample distance, then the new mapper should out perform
>>>>>>>>>>>>>>>> the old one, however, there is another thing we need to consider here which
>>>>>>>>>>>>>>>> is shading.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Shading is enabled, gradient opacity disabled
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Can you disable the shading and see if now they both
>>>>>>>>>>>>>>>> (opengl1 and 2) equally better? We already pushed a fix for it but not sure
>>>>>>>>>>>>>>>> if that you have in your build.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Don't know if you need a minimal example, but I believe
>>>>>>>>>>>>>>>>> the GPURenderDemo used with this dataset is enough to highlight the slow
>>>>>>>>>>>>>>>>> down.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Yes, I will use this dataset. Thanks.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Thanks
>>>>>>>>>>>>>>>>> Simon
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> 2015-10-26 18:57 GMT+01:00 Aashish Chaudhary <
>>>>>>>>>>>>>>>>> aashish.chaudhary at kitware.com>:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Also,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Do you have shading enabled? We fixed a bug with shading
>>>>>>>>>>>>>>>>>> that was causing the slow performance a while back. I don't remember if
>>>>>>>>>>>>>>>>>> that was included in 4.4 or not ( I can check ).
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> - Aashish
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Mon, Oct 26, 2015 at 1:53 PM, Aashish Chaudhary <
>>>>>>>>>>>>>>>>>> aashish.chaudhary at kitware.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Simon,
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> What kind of dataset you are using? Depending on the
>>>>>>>>>>>>>>>>>>> data type you might be using
>>>>>>>>>>>>>>>>>>> the GPU one or the unstructured renderer. The
>>>>>>>>>>>>>>>>>>> performance we measured is related to the GPU ray cast mapper
>>>>>>>>>>>>>>>>>>> and will apply only to the vtkImageData inputs.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Also, helpful would be is if you can tell if the new
>>>>>>>>>>>>>>>>>>> mapper is bringing low resolution when you interact with the volume (and
>>>>>>>>>>>>>>>>>>> whether or not it happens with old mapper).
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Mon, Oct 26, 2015 at 1:47 PM, Simon ESNEAULT <
>>>>>>>>>>>>>>>>>>> simon.esneault at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Hi All,
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> We are trying to make the switch to the new OpenGL2
>>>>>>>>>>>>>>>>>>>> backend for our application, and although the switch was easy (thanks for
>>>>>>>>>>>>>>>>>>>> not breaking the API ;) ), we can see a significant slowdown on the GPU
>>>>>>>>>>>>>>>>>>>> volume rendering part, especially during interaction. Typically we dropped
>>>>>>>>>>>>>>>>>>>> from 15/20 fps to 7/8 fps, on the same machine (Win32, Nvidia Quadro K420),
>>>>>>>>>>>>>>>>>>>> with the same code around.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> This slow down can be seen in ParaView, if you compare
>>>>>>>>>>>>>>>>>>>> the latest 4.4 OpenGL2 build with the classic 4.4 build while volume
>>>>>>>>>>>>>>>>>>>> rendering a big enough volume (512^3)
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> The blog post here
>>>>>>>>>>>>>>>>>>>> http://www.kitware.com/blog/home/post/976
>>>>>>>>>>>>>>>>>>>> claims that the new GPU volume rendering implementation
>>>>>>>>>>>>>>>>>>>> should be faster than the old one, is there some more detailed explanation
>>>>>>>>>>>>>>>>>>>> somewhere ? Are there some important parameters that can make the
>>>>>>>>>>>>>>>>>>>> difference ?
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Simon
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> PS : The polygonal rendering seems a lot faster with
>>>>>>>>>>>>>>>>>>>> the new backend !
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>> Simon Esneault
>>>>>>>>>>>>>>>>>>>> Rennes, France
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Visit other Kitware open-source projects at
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>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> *| Aashish Chaudhary | Technical Leader         |
>>>>>>>>>>>>>>>>>>> Kitware Inc.            *
>>>>>>>>>>>>>>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>>>>>>>>>>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> *| Aashish Chaudhary | Technical Leader         | Kitware
>>>>>>>>>>>>>>>>>> Inc.            *
>>>>>>>>>>>>>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>>>>>>>>>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>>>>>>>>> Simon Esneault
>>>>>>>>>>>>>>>>> Rennes, France
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> *| Aashish Chaudhary | Technical Leader         | Kitware
>>>>>>>>>>>>>>>> Inc.            *
>>>>>>>>>>>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>>>>>>>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> *| Aashish Chaudhary | Technical Leader         | Kitware
>>>>>>>>>>>>>>> Inc.            *
>>>>>>>>>>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>>>>>>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> *| Aashish Chaudhary | Technical Leader         | Kitware
>>>>>>>>>>>>>> Inc.            *
>>>>>>>>>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>>>>>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>>
>>>>>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>>>>> Simon Esneault
>>>>>>>>>>>>> Rennes, France
>>>>>>>>>>>>>
>>>>>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> *| Aashish Chaudhary | Technical Leader         | Kitware Inc.
>>>>>>>>>>>>           *
>>>>>>>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>>>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>>> Simon Esneault
>>>>>>>>>>> Rennes, France
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> *| Aashish Chaudhary | Technical Leader         | Kitware Inc.
>>>>>>>>>>         *
>>>>>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>> Simon Esneault
>>>>>>>>> Rennes, France
>>>>>>>>> ------------------------------------------------------------------
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *| Aashish Chaudhary | Technical Leader         | Kitware Inc.
>>>>>>>>       *
>>>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ------------------------------------------------------------------
>>>>>>> Simon Esneault
>>>>>>> Rennes, France
>>>>>>> ------------------------------------------------------------------
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>> *| Aashish Chaudhary | Technical Leader         | Kitware Inc.
>>>>>>     *
>>>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ------------------------------------------------------------------
>>>>> Simon Esneault
>>>>> Rennes, France
>>>>> ------------------------------------------------------------------
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>> *| Aashish Chaudhary | Technical Leader         | Kitware Inc.
>>>>   *
>>>> *| http://www.kitware.com/company/team/chaudhary.html
>>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>> *| Aashish Chaudhary | Technical Leader         | Kitware Inc.
>>>   *
>>> *| http://www.kitware.com/company/team/chaudhary.html
>>> <http://www.kitware.com/company/team/chaudhary.html>*
>>>
>>
>>
>>
>> --
>>
>>
>>
>> *| Aashish Chaudhary | Technical Leader         | Kitware Inc.
>> *
>> *| http://www.kitware.com/company/team/chaudhary.html
>> <http://www.kitware.com/company/team/chaudhary.html>*
>>
>
>
>
> --
> ------------------------------------------------------------------
> Simon Esneault
> Rennes, France
> ------------------------------------------------------------------
>



-- 



*| Aashish Chaudhary | Technical Leader         | Kitware Inc.            *
*| http://www.kitware.com/company/team/chaudhary.html
<http://www.kitware.com/company/team/chaudhary.html>*
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