[Paraview] Surface representation inconsistency

Den Fairol den.fairol at infovalley.net.my
Mon Mar 17 22:25:03 EDT 2014


Ken,

 

It turns out the bug is only prevalent in ParaView, no such issue in
ParaViewWeb which the platform of interest.  Thanks for the heads up though.

Oddly enough, the "Generate Surface Normals" 'trick' only works during
interaction. Pixelation returns when I stop moving the object around. Do I
need to change the default settings for that filter?

 

Regards,

Den

 

From: Moreland, Kenneth [mailto:kmorel at sandia.gov] 
Sent: 17 March 2014 11:45 PM
To: Den Fairol; paraview at paraview.org
Subject: Re: [Paraview] Surface representation inconsistency

 

Den,

 

The first issue appears to be a bug. I've submitted a bug report:
http://www.paraview.org/Bug/view.php?id=14638. You should be able to work
around the problem by making some other superficial change to the data or
display. For example, changing the color should do the trick.

 

The second issue is probably because you don't have surface normals. Try
running the "Generate Surface Normals" filter on your data.

 

-Ken

 

From: Den Fairol <den.fairol at infovalley.net.my>
Date: Sunday, March 16, 2014 6:06 PM
To: "paraview at paraview.org" <paraview at paraview.org>
Subject: [EXTERNAL] [Paraview] Surface representation inconsistency

 

Hi guys,

 

I have two issues when trying to display a surface representation: 

1.       Inconsistent rendered images between still and interactive as shown
in the first two pictures. It should be showing the muscle blockset during
interaction instead of the skeletal blockset. It appears that last known
render is still presiding in the memory during interaction. How can I flush
it?

2.       Inconsistent lighting effect on different objects as depicted in
the last image. Changing from Flat to Gouraud does not affecting the left
side object, it still would apply Flat lighting, which in turn causing it to
appear pixelated.  How do I remedy this?

 

Regards,

Den

 



 

 



 

 

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