[Paraview] one 3d model transparent color + one 3d model normal color for vrml

Chris chris.schweighofer at gmx.net
Tue Jun 12 11:38:15 EDT 2012


Hello Sebastien,

thx for your help. You are right it works great with a solid color. I only would like to have a bigger selection for them. Cann´t I take a color table? Or can I import colors?
I tried to add a scalar but the scalar disappears  after the export.
Is there a opportunity to save the opacity as well in the vrml file?

Have a good day,
Chris   

> What you try to do is the most complex solution, in the case you
> really need a single mesh node inside your VRML file.
> If you don't need that, then the actions are load the files, set
> colors, export and done.
> 
> Seb
> 
> Action 1: In the menu: File > Open + In the "Properties" tab click on "Apply
> Action 2: To change the color, go in the "Display" tab and click on
> "Color by" = "Solid Color", the "Set Solid Color..." => The color
> apply to the object that is selected in the pipeline browser.
> Action 3: In the menu: File > Export + choose the VRML format and you
> should be done...
> 
> On Mon, Jun 11, 2012 at 6:31 PM, Chris <chris.schweighofer at gmx.net> wrote:
>> Thx, I think it would be great in the way you described it. But I am still a
>> beginner in Paraview and therefore it sounds a bit complicated for me.
>> 
>> I added the color filter, selected color by scalars and pressed the button
>> edit color map. There I tried to adjust range, scalars, lookup tables (color
>> space) and the opacity.
>> Anyway the scalar does not change and still stays the same. I tried it now
>> 50 times.
>> 
>> I would be really happy, if you could tell me what I did wrong?
>> 
>> Chris
>> 
>> 
>> 
>> 
>> 
>> What I try to say, is if you load all the files in ParaView and export
>> the scene as VRML you will have a single VRML file the way you want.
>> So I'm not sure why this solution doesn't fit your needs.
>> 
>> Seb
>> 
>> On Mon, Jun 11, 2012 at 1:51 PM, Christoph Schweigi
>> <chris.schweighofer at gmx.net> wrote:
>> 
>> Thx, I want to fuse two structures of radiologic datasets. Both are from
>> brain vessels. The embeded model is the fluidic pattern (solid color) and
>> the other outer model is the morphology (transparent with less opacity) one.
>> 
>> 
>> Thx,
>> 
>> Chris
>> 
>> Ps: I am currently texting from my phone but if u want I can give u
>> afterwards a link with the datasets?
>> 
>> 
>> 
>> 
>> Am 11.06.2012 um 19:37 schrieb Sebastien Jourdain
>> <sebastien.jourdain at kitware.com>:
>> 
>> 
>> That's the tricker part, because your scalar + the lookup table will
>> 
>> determine the color.
>> 
>> That's also the reason why I asked you why you just export your scene
>> 
>> in VRML with the correct settings color+opacity of all you objects ?
>> 
>> 
>> Do you need them to be defined as a single mesh inside the VRML ?
>> 
>> 
>> Seb
>> 
>> 
>> On Mon, Jun 11, 2012 at 1:29 PM, Christoph Schweigi
>> 
>> <chris.schweighofer at gmx.net> wrote:
>> 
>> Hello Sebastien,
>> 
>> 
>> Thx for the answer, but how could I add a color to each model if I merge it?
>> Furthermore how could I make one model transparent and one a solid color?
>> 
>> 
>> Thx, Chris
>> 
>> 
>> Von meinem iPhone gesendet
>> 
>> 
>> Am 11.06.2012 um 19:21 schrieb Sebastien Jourdain
>> <sebastien.jourdain at kitware.com>:
>> 
>> 
>> It seems that on of your dataset is a multi block. So before appending
>> 
>> it you should merge those block in order to make a single dataset.
>> 
>> Then you should be able to append it.
>> 
>> 
>> On Mon, Jun 11, 2012 at 10:50 AM, Chris <chris.schweighofer at gmx.net> wrote:
>> 
>> 
>> 
>> 
>> 
>> Hello Sebastien,
>> 
>> 
>> thx for your answer. I tried to do so and tried to save it in a vrml.
>> 
>> However I have troubles if I import the geometric structure from vtk with
>> 
>> two colors or if I want to create a geometric structure with two colors.
>> 
>> 
>> The colors stay always the same and if I want to do a appended geometry I
>> 
>> only get an error message:
>> 
>> 
>> ERROR: In
>> 
>> /Users/partyd/Kitware/ParaView-3.8/src/VTK/Filtering/vtkDemandDrivenPipeline.cxx,
>> 
>> line 827
>> 
>> vtkCompositeDataPipeline (0x30cacf10): Input for connection index 1 on input
>> 
>> port index 0 for algorithm vtkAppendPolyData(0x3022e260) is of type
>> 
>> vtkMultiBlockDataSet, but a vtkPolyData is required.
>> 
>> 
>> 
>> Please can you explain me why that happens?
>> 
>> 
>> Thx,
>> 
>> Chris
>> 
>> 
>> 
>> 
>> Am 11.06.2012 um 05:42 schrieb Sebastien Jourdain:
>> 
>> 
>> Hi Chris,
>> 
>> 
>> If the point is to have the VRML to contains both, by loading the 2
>> 
>> objects in the scene, exporting the scene will do the trick.
>> 
>> 
>> If not that will be trickier but still doable. You will need to
>> 
>> generate a given scalar across the 2 datasets and merge the geometry.
>> 
>> Then use your custom scalar to apply the right color and opacity
>> 
>> across the whole geometry.
>> 
>> 
>> Seb
>> 
>> 
>> On Sun, Jun 10, 2012 at 1:17 PM, Chris <chris.schweighofer at gmx.net> wrote:
>> 
>> 
>> Hello people,
>> 
>> 
>> 
>> I would like to know if it is possible to fuse two 3d models, one with a
>> 
>> solid and one with a transparent color. This dataset should be afterwards
>> 
>> saved within a vrml file for a rapid prototype printer.
>> 
>> 
>> 
>> Is this possible?
>> 
>> 
>> How?
>> 
>> 
>> 
>> Thx,
>> 
>> 
>> Chris
>> 
>> 
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