[Paraview] one 3d model transparent color + one 3d model normal color for vrml

Sebastien Jourdain sebastien.jourdain at kitware.com
Mon Jun 11 13:37:07 EDT 2012


That's the tricker part, because your scalar + the lookup table will
determine the color.
That's also the reason why I asked you why you just export your scene
in VRML with the correct settings color+opacity of all you objects ?

Do you need them to be defined as a single mesh inside the VRML ?

Seb

On Mon, Jun 11, 2012 at 1:29 PM, Christoph Schweigi
<chris.schweighofer at gmx.net> wrote:
> Hello Sebastien,
>
> Thx for the answer, but how could I add a color to each model if I merge it? Furthermore how could I make one model transparent and one a solid color?
>
> Thx, Chris
>
> Von meinem iPhone gesendet
>
> Am 11.06.2012 um 19:21 schrieb Sebastien Jourdain <sebastien.jourdain at kitware.com>:
>
>> It seems that on of your dataset is a multi block. So before appending
>> it you should merge those block in order to make a single dataset.
>> Then you should be able to append it.
>>
>> On Mon, Jun 11, 2012 at 10:50 AM, Chris <chris.schweighofer at gmx.net> wrote:
>>>
>>>
>>>
>>>
>>> Hello Sebastien,
>>>
>>> thx for your answer. I tried to do so and tried to save it in a vrml.
>>> However I have troubles if I import the geometric structure from vtk with
>>> two colors or if I want to create a geometric structure with two colors.
>>>
>>> The colors stay always the same and if I want to do a appended geometry I
>>> only get an error message:
>>>
>>> ERROR: In
>>> /Users/partyd/Kitware/ParaView-3.8/src/VTK/Filtering/vtkDemandDrivenPipeline.cxx,
>>> line 827
>>> vtkCompositeDataPipeline (0x30cacf10): Input for connection index 1 on input
>>> port index 0 for algorithm vtkAppendPolyData(0x3022e260) is of type
>>> vtkMultiBlockDataSet, but a vtkPolyData is required.
>>>
>>>
>>> Please can you explain me why that happens?
>>>
>>> Thx,
>>> Chris
>>>
>>>
>>>
>>> Am 11.06.2012 um 05:42 schrieb Sebastien Jourdain:
>>>
>>> Hi Chris,
>>>
>>> If the point is to have the VRML to contains both, by loading the 2
>>> objects in the scene, exporting the scene will do the trick.
>>>
>>> If not that will be trickier but still doable. You will need to
>>> generate a given scalar across the 2 datasets and merge the geometry.
>>> Then use your custom scalar to apply the right color and opacity
>>> across the whole geometry.
>>>
>>> Seb
>>>
>>> On Sun, Jun 10, 2012 at 1:17 PM, Chris <chris.schweighofer at gmx.net> wrote:
>>>
>>> Hello people,
>>>
>>>
>>> I would like to know if it is possible to fuse two 3d models, one with a
>>> solid and one with a transparent color. This dataset should be afterwards
>>> saved within a vrml file for a rapid prototype printer.
>>>
>>>
>>> Is this possible?
>>>
>>> How?
>>>
>>>
>>> Thx,
>>>
>>> Chris
>>>
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