[Paraview] particle tracking

Christian Richter christian.richter at ovgu.de
Tue Feb 21 10:58:22 EST 2012


Hi, Utkarsh,

sorry I forgot to replay to the list. I wrote Marcelo yesterday
"Dear Marcelo,

try Edit->Settings->Render View and disable "Use Offscreenrendering for 
Screenshots".
The animation will take more time, but the memory ussage is constant low.
We have the same problem when proccessing a large number of timesteps in 
PV 3.12.

Best wishes,
Christian "

And he said now it's working fine.

But in fact, this does not solve the real problem.
I have a GTX580 GPU with NVIDIA 290.10 64bit proprietär driver and the 
same memory leak when proccessing a large number of files (>200 by 
fileseriesreader->vtkreader or my own liggghts plugin reader).

Can you please tell me how to check if OSMesa is used or not and how to 
track down where the memory leak comes from (it is not the reader) ?

Thanks,
Christian


Am 21.02.2012 16:19, schrieb Utkarsh Ayachit:
> Marcelo,
>
> Is this using OSMesa for offscreen rendering? There was a memory leak
> in 3.10.0 that has been subsequently fixed when saving animations with
> OS Mesa and offscreen rendering enabled.
>
> Utkarsh
>
> On Mon, Feb 20, 2012 at 6:23 AM, Marcelo Emmel<marcelo at emmel.eng.br>  wrote:
>> Jean Favre<jfavre<at>  cscs.ch>  writes:
>>
>>> Berk Geveci wrote:
>>>> To animate particles in a
>>>> steady-state flow field, I'd think that you would generate streamlines
>>>> and then somehow animate particles along those.
>>> this is exactly the technique I use. Generate streamlines. Then
>>> iso-contour the streamline object with the scalar field
>>> "IntegrationTime". Use a single threshold. Then animate the threshold
>>> value. Use Mode=Sequence, get a ramp between minimum time and maximun time.
>>> Use Glyphs (small spheres or arrows) attached to the iso-valued contours
>>> and they will "animate" their position along the streamlines.
>>>
>>> Jean
>>> Swiss national Supercomputing Center
>> Dear Jean Favre,
>>
>> Thanks a lot, you showed me the way after a long search time!
>> I am facing a new problem now: when making animations, Paraview uses all
>> available memory then crashes (I am using Paraview 3.12.0 64bit). I just can
>> make about 400 frames before crashing. After producing the animation, I do not
>> know how to "flush" memory, since it remains busy.
>> Thanks a lot and congratulations for your job.
>> Best regards,
>>
>> Marcelo Emmel
>> Mechanical Engineer, MSc
>> www.emmel.eng.br
>>
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-- 



Dipl.-Ing. Christian Richter
Lehrstuhl für Materialflusstechnik
Institut für Logistik und Materialflusstechnik (ILM)
Fakultät für Maschinenbau (FMB)

Otto-von-Guericke-Universität Magdeburg
Universitätsplatz 2
D-39106 Magdeburg
Gebäude 10, Raum 213

University Magdeburg "Otto-von-Guericke"
Department of Material Handling
Institute of Logistics and Material Handling Systems (ILM)
Faculty for Mechanical Engineering (FMB)

E-Mail: christian.richter at ovgu.de
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