[Paraview] Possible Bugs in CAVE mode??
Nikhil Shetty
nikhil.shetty at kitware.com
Tue Feb 14 09:28:33 EST 2012
Stephan,
On Tue, Feb 14, 2012 at 9:17 AM, Stephan Rogge
<Stephan.Rogge at tu-cottbus.de>wrote:
> Hi,
>
> yeah. It does help. But honestly I do have some doubts that this is the
> best
> way to provide eye separation control. Since PVX is
> used only at startup this parameter is fixed and all PV scenes running with
> that configuration have to use it. In my case I use
> different scenes with different scales (cm or m). I cannot provide one eye
> separation for all scenes. And to use one
> configuration file for each scale of scenes feels very cumbersome. In my
> opinion the state file is a better place for that
> parameter.
>
>
Completely agree on that one. The same argument also goes for some display
setups too which can change configuration on the fly. I would eventually
like to have all display and input configurations in one central place with
thing configurable and changeable without bringing the system down.
> BTW: Is it planned to modify OffCenterProjection computation to consider
> the
> eye angle?
>
> @aashish?
> Best regards,
> Stephan
>
> Von: Nikhil Shetty [mailto:nikhil.shetty at kitware.com]
> Gesendet: Dienstag, 14. Februar 2012 14:55
> An: Stephan Rogge
> Cc: paraview at paraview.org
> Betreff: Re: [Paraview] Possible Bugs in CAVE mode??
>
> Hi Stephan,
>
> There was a slight change in that we can now specify eye separation in the
> pvx configuration file. You can set the eye seperation as.
>
> <pvx>
> <Process Type="client" />
> <Process Type="server">
> <EyeSeparation Value="0.065"/>
> <Machine Name="Front"
> .....
>
> Hope this helps
>
> Regards
> -Nikhil
>
> On Tue, Feb 14, 2012 at 8:48 AM, Stephan Rogge <
> Stephan.Rogge at tu-cottbus.de>
> wrote:
> Hello (again),
>
> regarding the cave stereo issue I was able to put an debug message into the
> vtkCamera and noticed that EyeSeparation is an incredibly small value
> (1E-332).
> It seems that somewhere the eye separation value is lost which results in
> two
> identical projection matrix and this yields a monocular vision. That would
> explain why stereo is not working....
>
> @Nikhil, if I get you right, you are involved in the VR development of PV?
>
> Thanks,
> Stephan
>
>
>
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