[Paraview] tube filter, surfaces aren't closed?
Moreland, Kenneth
kmorel at sandia.gov
Mon Jan 18 13:52:08 EST 2010
I'm guessing that this is a z-buffer precision issue. The nVidia card must be using a higher precision z-buffer or doing something else that is preventing the z-fighting that appears to be happening in the Mesa implementation.
-Ken
On 1/18/10 11:47 AM, "burlen" <burlen.loring at gmail.com> wrote:
Yes, that is the case. There are 200 lines , each a single cell , and
the pvtp reader splits them up fairly evenly amongst processes to begin
with. D3 is moving stuff around but it doesn't noticeably change the result.
Moreland, Kenneth wrote:
> Looking at the mesa-artifacts-decomp.png image, it appears that you
> have many tubes that are coincident (or at least close to coincident).
> There might be z-buffer resolution problems. What happens if you run
> the geometry through D3?
>
> -Ken
>
>
> On 1/15/10 10:28 AM, "burlen" <burlen.loring at gmail.com> wrote:
>
> FYI, I re-organized the images illustrating the bug, and made a
> comparison of nvidia to mesa rendering on two cases 1) the
> artifacts 2)
> the parallel inconsistency, and removed the older images.
>
> 1)
> http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/mesa-artifacts.png
> http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/nvidia-no-artifacts-decomp.png
>
> 2)
> http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/mesa-artifacts-decomp.png
> http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/nvidia-no-artifacts.png
>
> burlen wrote:
> > So you are right these are artifacts not holes. Nasty looking ones at
> > that. zooming in enough makes the artifacts receded toward the egdes
> > of the tube. After some experimentation I'm finding that this has
> > something to do with mesa. It is reproducible only when using mesa.
> > Hardware rendering works fine, no artifacts.
> >
> > There also looks to be two things going on, 1) the artifacts, 2)
> > inconsistent selection of the visible faces on parallel runs.
> This is
> > shown here:
> > http://nashi-submaster.ucsd.edu/movies/PV/tube-filter-artifact/decomp-8-procs.png
> >
> >
> > I was using PV on this cluster fine back in dec to make very similar
> > figures with stream tubes and didn't see any of these issues...
> >
> > I added the dataset to reproduce to the bug report.
> >
> > Moreland, Kenneth wrote:
> >> It could be a rendering artifact. What happens when you zoom into
> >> the problem area?
> >>
> >> -Ken
> >>
> >>
> >> On 1/14/10 12:24 AM, "burlen" <burlen.loring at gmail.com> wrote:
> >>
> >> Any ideas as to why tubes from the tube filter aren't closed
> >> surfaces
> >> now? screenshot:
> >> http://public.kitware.com/Bug/view.php?id=10139
> >>
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> >> **** Kenneth Moreland
> >> *** Sandia National Laboratories
> >> *********** *** *** *** email: kmorel at sandia.gov
> >> ** *** ** phone: (505) 844-8919
> >> *** web: http://www.cs.unm.edu/~kmorel
> <http://www.cs.unm.edu/%7Ekmorel>
> >> <http://www.cs.unm.edu/%7Ekmorel>
> >>
> >
>
>
>
>
>
> **** Kenneth Moreland
> *** Sandia National Laboratories
> ***********
> *** *** *** email: kmorel at sandia.gov
> ** *** ** phone: (505) 844-8919
> *** web: http://www.cs.unm.edu/~kmorel
> <http://www.cs.unm.edu/%7Ekmorel>
>
**** Kenneth Moreland
*** Sandia National Laboratories
***********
*** *** *** email: kmorel at sandia.gov
** *** ** phone: (505) 844-8919
*** web: http://www.cs.unm.edu/~kmorel
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