[Paraview] Problem compiling paraview on Mac Intel
Moreland, Kenneth
kmorel at sandia.gov
Tue Mar 21 11:04:05 EST 2006
No, don't turn on VTK_USE_CARBON. That will make the ParaView build
fail in other ways.
There should be a separate version of OpenGL header files that come with
the X version of OpenGL. On my system, they are in /usr/X11R6/include
(I have an old G4, but the directory should be the same for the new
Intel). If you don't have those headers, than you will need to install
X11 OpenGL (which can be downloaded from Apple's web site). Also make
sure that the OPENGL_INCLUDE_DIR CMake variable points to this
directory.
-Ken
> -----Original Message-----
> From: paraview-bounces+kmorel=sandia.gov at paraview.org
> [mailto:paraview-bounces+kmorel=sandia.gov at paraview.org] On
> Behalf Of Shead, Timothy
> Sent: Tuesday, March 21, 2006 8:54 AM
> To: paraview at paraview.org
> Subject: RE: [Paraview] Problem compiling paraview on Mac Intel
>
> > in vtkOpenGL.h I find:
> >
> > [...]
> > #if defined(__APPLE__) && (defined(VTK_USE_CARBON) || defined
> > (VTK_USE_COCOA))
> > # include <OpenGL/gl.h> // Include OpenGL API.
> > #else
> > # include "vtkWindows.h" // Needed to include OpenGL header on
> > Windows.
> > # include <GL/gl.h> // Include OpenGL API.
> > #endif
> >
> > I configured the build with
> > BUILD_SHARED_LIBS ON
> > VTK_USE_CARBON OFF
> > VTK_USE_CG_SHADERS OFF
> > VTK_USE_COCOA OFF
> > VTK_USE_FFMPEG_ENCODER OFF
> > VTK_USE_GLSL_SHADERS OFF
> > VTK_USE_RPATH OFF
> > VTK_USE_X ON
>
> FWIW, I don't think the FAQ is telling you to turn off
> VTK_USE_COCOA ...
> from vtkOpenGL.h you have to have it ON to get the OpenGL
> headers for mac.
>
> Cheers,
> Tim
>
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