[Paraview] Paraview on a tiled display

Randall Hand randall.hand at gmail.com
Tue Aug 8 12:12:55 EDT 2006


Ok, I just got it compiled and here's what I see.
1) Mullions work.  Yipee!
2) The ScalarBar issue I reported yesterday, no longer happens (stays right
where it's supposed to).. Yipee!
3) I see the Ordered Compositing checkbox now (wasn't in the 2.4.4 build I
made)
4) Some of the progressbar updates don't come through now.. It's a minor
thing, but a bit odd.  Makes it look like it's locked up at times.
5) I no longer get bounding boxes on the client like I used to.. My client
shows nothing but crosshairs.
6) I still have issues with paraview being extremely slow on a restart.
Although, I've made progress.
       1) Run Paraview.. Turn on Triangle Strips & Turn off Immediate mode.
Everything is fine & dandy, 1s refresh rates.. Shutdown
       2) Start paraview again, verify all options (Including Client Collect
now) are preserved.  See the 6-7s refresh times.
       3) Turn on Immediate Mode, wait for Redraw.. Turn off Immediate Mode,
wait for redraw.
       4) Witness the restored 1s refresh rates.
   So it seems that perhaps these options aren't being propagated to the
nodes at startup like they should be.

So if I can get my bounding boxes back, and we can get the restart issue
thing figured out... I'ld be happy :)

On 8/8/06, Moreland, Kenneth <kmorel at sandia.gov> wrote:
>
>  Randall,
>
>
>
> I've incorporated your changes into the ParaView trunk and checked it in.
> If you can, please check it out and make sure it works for you.  I also
> think the issues you are having with client collect have been fixed on the
> trunk (vtkPVIceTRenderModuleUI.cxx 1.15).  It would be nice to know you
> are having problems before 2.6 gets released.
>
>
>
> -Ken
>
>
>   ------------------------------
>
> *From:* paraview-bounces+kmorel=sandia.gov at paraview.org [mailto:
> paraview-bounces+kmorel=sandia.gov at paraview.org] *On Behalf Of *Randall
> Hand
> *Sent:* Friday, August 04, 2006 2:05 PM
> *Cc:* Paraview List
>
> *Subject:* Re: [Paraview] Paraview on a tiled display
>
>
>
> Attached to this email, find the diff patchfile of the Servers directory
> (the only directory affected by this change).  From my testing here it seems
> to work great.  Took a little while to get the mullions computed correctly
> during the subsampled rendering, but it seems to work now.
>
> The one issue I've been unable to figure out is that, for an unknown
> reason, the Client Collect gets mangled when Mullions are Enabled.  I've
> looked all over the place and I can't figure out how this parameter gets
> passed around.  When starting paraview the parameter is read correctly from
> the .ParaViewrc and properly used, but when it's written back to the
> .ParaViewrc file it's mangled (Originally it was writing it as 43676546, and
> now after a full recompile it's writing it as 6, when both times it should
> be 100).  Also, when it comes in mangled like that, of course the first
> thing I do is reset it to 100.  Unfortunately, the rendering is
> significantly slower, as if it's still computing the reduced geometry &
> transmitting it to the client (Although the client does not render it).
> Manually resetting the parameter in the .ParaViewrc & restarting paraview
> fixed it (for that 1 run).
>
> Any ideas?
>
> On 8/4/06, *Randall Hand* < randall.hand at gmail.com> wrote:
>
> Ok, with the info from Kenneth, I made the change and it's working great!
>
>
> So, how should I return this patch back to you?  I just tried doing a
> 'diff -Naur' to generate a patch for you, but it started including almost
> every single file.  Seems an "out of core" build isn't completly "out of
> core" afterall.
>
> On 7/28/06, *kmorel* < kmorel at sandia.gov> wrote:
>
> > But is there any way to account for the Bezel width?  Is there any
> > configurable parameter to define a "gap" between tiles?
>
> This request is already captured as bug #1132:
> http://www.paraview.org/Bug/bug.php?op=show&bugid=1132&pos=1
>
> This actually should not be too hard to implement since the underlying
> parallel rendering code already supports mullions.  It's just a matter of
> adding some new parameters to pvserver and spacing the tiles out
> differently.
>
> This bug has been on my to-do list for, gosh, over a year now.  But, since
> we rarely use tile displays anymore and the tile displays that we do have
> don't have any spaces or overlap, this has been the lowest priority and I
> never get to it.
>
> If someone would like to implement this (hint, hint) and make sure
> everything (rendering and annotation) is working correctly, I am perfectly
>
> happy to point to the correct sections of code to change.
>
> -Ken
>
>
>
>
> --
> ----------------------------------------
> Randall Hand
> Visualization Scientist
> ERDC MSRC-ITL
>
>
>
>
> --
> ----------------------------------------
> Randall Hand
> Visualization Scientist
> ERDC MSRC-ITL
>



-- 
----------------------------------------
Randall Hand
Visualization Scientist
ERDC MSRC-ITL
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