[Paraview] Even more Questions about ParaView on a Tiled Display
Moreland, Kenneth
kmorel at sandia.gov
Mon Aug 7 17:01:01 EDT 2006
0. I just finished incorporating your patch. Because it's late,
I'm going to wait until tomorrow to check it in.
1. There are two reasons that your memory usage is varying. First, it
is true that the memory is not freed-up from the Cut operation. The
same is true of the data between reader and the first D3. Second, if
the number of processes you have is not a power of 2, than D3 is not
perfect at distributing your data. You can have up to twice as much
data on one node as the other.
2. It does seem strange that one would be so different than the other
12. I don't have a good explanation for that.
3. I'm guess that has to do with your MPI implementation. It looks like
it forks a couple of times. I notice that of the 3 processes, only one
is running. The other 2 may be parents that have forked and are now
waiting (perhaps as a precaution in case the MPI job crashes and needs
to be shut down cleanly).
4. That sounds like a glitch. Go ahead and submit a bug report.
-Ken
________________________________
From: paraview-bounces+kmorel=sandia.gov at paraview.org
[mailto:paraview-bounces+kmorel=sandia.gov at paraview.org] On Behalf Of
Randall Hand
Sent: Monday, August 07, 2006 2:28 PM
To: Paraview List
Subject: [Paraview] Even more Questions about ParaView on a Tiled
Display
Ok, so I've got my Mullions code (still looking for any comments about
that) working on our RenderWall and I'm noticing some interesting
behaviour that i've got some questions about.
In this cluster, we have 12 nodes + 1 head node, each one connected via
a GeForce 7800GTX to a 1600x1200 LCD Display. Each node has 2
single-core Xeon processors Hyperthreaded, for an "effective" 4 cores,
and 8G of ram. All connected via Infiniband. I've loaded up 2 PVTP
datasets:
a) Dataset A is a 52Million Triangle 24-part surface, RGB per point
b) Dataset B is a 67Million Triangle 12-part surface, no data per
point (Geometry only)
(Both datasets were load-balanced with Paraview's D3 filter.)
Now when I load them in Paraview, with a Tiled Display, they both load
and I'm able to interact with them beautifully. 119Million Triangles
rendered in 1s (for a still frame). I applied a cutting plane to one of
them, and then another D3 (to balance the newly cut surface, right?),
and the results are still fabulously interactive. But a few things i've
noticed:
1) Even tho the results are now "load balanced" again (via the D3), my
memory usage is still fairly varying. I'm seeing numbers ranging from
1.8G to 3.8G on various nodes. Is this because the memory isn't really
freed-up from the Cut operation?
2) One of my 12 nodes is basically "idle". While the other 11 nodes
show runtimes of over 250minutes on the pvserver process, one node shows
less than 5. Images are visible on all 12 displays.
3) On every node I have 3 processes. 4 I would understand, and 1 I had
expected. But 3? It seems one is for the Rendering & MPI work, while
the other 2 are for computations (one has the usual spinlock runtime of
250+minutes, while the others have 0.00).
An example:
[rhand at plasma proc]$ pdsh -a top -b -n1 | grep pvserver | sort
plasma01ib: 18580 rhand 25 0 1969M 1.9G 21052 R 25.0 25.0
275:25 1 pvserver
plasma01ib: 18581 rhand 25 0 1969M 1.9G 21052 S 0.0 25.0
0:00 3 pvserver
plasma01ib: 18582 rhand 25 0 1969M 1.9G 21052 S 0.0 25.0
0:00 3 pvserver
plasma02ib: 18367 rhand 25 0 1926M 1.9G 21052 R 25.0 24.5
275:22 1 pvserver
plasma02ib: 18368 rhand 25 0 1926M 1.9G 21052 S 0.0 24.5
0:00 0 pvserver
plasma02ib: 18369 rhand 25 0 1926M 1.9G 21052 S 0.0 24.5
0:00 0 pvserver
plasma03ib: 18407 rhand 25 0 3268M 3.2G 21052 R 25.2 41.7
275:20 1 pvserver
...(snip)...
plasma11ib: 20771 rhand 25 0 1997M 1.9G 21060 S 0.0 25.4
0:00 3 pvserver
plasma12ib: 18301 rhand 18 0 4161M 4.0G 21164 S 0.0 53.1
6:38 1 pvserver
plasma12ib: 18302 rhand 25 0 4161M 4.0G 21164 S 0.0 53.1
0:00 1 pvserver
plasma12ib: 18303 rhand 25 0 4161M 4.0G 21164 S 0.0 53.1
0:00 1 pvserver
4) While interacting, the 2D Scalar Bar seems to resize/move down to the
display closest the origin (lower-left corner), and then return to it's
desired location when the full-res image is rendered again. Is this a
glitch, or by design?
So can someone explain to me a bit of what's going on "behind the
curtain"? I've also had no luck chasing down what's going on with the
Slow Renderings &mangled options on tiled Displays (On the production
2.4.4 release, not my customized mullion-enabled one)
--
----------------------------------------
Randall Hand
Visualization Scientist
ERDC MSRC-ITL
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