[Paraview] RE: [Paraview-developers] [LONG] Antialiasing with
multisampling method
Wylie, Brian
bnwylie at sandia.gov
Thu Sep 22 12:26:21 EDT 2005
This is an issue for Sandia as well, in fact our scripts set an environment variable __GL_FSAA_MODE=0 to work around this. The antialiasing creates 'seems' in the datasets where the compositing occurs.
Brian Wylie - Org 9227
Sandia National Laboratories
MS 0822 - Building 880/A1-J
(505)844-2238 FAX(505)845-0833
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Unleash the Beast
> -----Original Message-----
> From:
> paraview-developers-bounces+bnwylie=sandia.gov at paraview.org
> [mailto:paraview-developers-bounces+bnwylie=sandia.gov at paravie
> w.org] On Behalf Of Francois Bertel
> Sent: Thursday, September 22, 2005 10:00 AM
> To: vtkusers at vtk.org
> Cc: vtk-developers at vtk.org; paraview-developers at paraview.org;
> paraview at paraview.org
> Subject: [Paraview-developers] [LONG] Antialiasing with
> multisampling method
>
> Hi everybody,
>
> Folks who are using VTK or ParaView under Unix may have
> noticed that antialiasing in on by default. I wrote "may",
> because it actually depends on your graphic configuration
> (graphic card and driver version).
> In my case, Linux gentoo x86, NVidia GeForce 6800, driver 1.0-7676.
>
> The consequence of that is some regression tests fail. Even
> if VTK/Rendering/Testing/Cxx/vtkRegressionTestImage tries to
> handle this case, some test like DistributedData-image fails
> because it uses compositing and relies on the values in the
> color buffer.
>
> In my case, a fast workaround is to run nvidia-settings, go
> to "Antialiasing Settings" menu, check "Override Application
> Setting for Antialiasing Settings" and set the value to
> "Off". But it is just a workaround.
>
> So, why antialiasing is on? The short answer is
> multisampling. The long answer is following. If you want to
> skip this explanation, there is a question at the end of this
> message, which is actually the real purpose of this e-mail.
>
> <long_answer>
>
> With OpenGL, the usual way to deal with antialiasing for
> points, lines and polygons is to call glDisable/Enable()
> respectively with argument GL_POINT_SMOOTH, GL_LINE_SMOOTH or
> GL_POLYGON_SMOOTH (OpenGL Spec 1.5, section
> 3.3 page 74, section 3.4 page 77, section 3.5 page 84).
> http://www.opengl.org/documentation/spec.html
>
> In VTK, such calls appear in
> VTK/Rendering/vtkOpenGLRenderWindow. They are controlled by
> some ivars defined in the superclass
> VTK/Rendering/vtkRenderWindow with respectively
> Get/SetPointSmoothing(), Get/SetLineSmoothing(),
> Get/SetPolygonSmoothing().
>
> The other way is to use multisampling. It is part of core
> OpenGL since OpenGL 1.3 and used to be ARB extension #5
> (GL_ARB_multisample) that used to be non-ARB extension #25
> (GL_SGIS_multisample).
> http://oss.sgi.com/projects/ogl-sample/registry/
>
> As it is an expensive operation, it is not supported by all
> OpenGL contexts.
> If you want to use it, you are supposed to obtain a
> multisample-capable context using glX or WGL_ARB_multisample
> extension (OpenGL spec 1.5, F.3 page 281).
>
> In VTK, superclass VTK/Rendering/vtkOpenGLRenderWindow has a
> MultiSamples ivar and a static ivar GlobalMaximumNumberOfMultiSamples.
> The default value of GlobalMaximumNumberOfMultiSamples is 8.
> The default value for MultiSamples is
> GlobalMaximumNumberOfMultiSamples.
>
> The MultiSamples ivar is actually used in the concrete class
> VTK/Rendering/vtkXOpenGLRenderWindow to query a
> multisample-capable context.
> Here are the lines involved in function
> vtkXOpenGLRenderWindowTryForVisual():
>
> if (multisamples)
> {
> #ifdef GLX_SAMPLE_BUFFERS_SGIS
> attributes[index++] = GLX_SAMPLE_BUFFERS_SGIS;
> attributes[index++] = 1;
> attributes[index++] = GLX_SAMPLES_SGIS;
> attributes[index++] = multisamples;
> #endif
> }
>
> It means you will get a multisampling context if ALL the
> following conditions
> exist:
> 1. You are using Unix (there is a call to glXChooseVisual())
> 2. You compile VTK on a platform that have a version of
> glxext.h that defines macro GLX_SAMPLE_BUFFERS_SGIS 3. You
> run VTK on a platform that supports some
> multisampling-capable context.
>
> Once you get a multisampling-capable context,
> GL_SAMPLE_BUFFERS is equal to 1.
> At run time, the way to switch between multisampling or
> singlesampling (it means no antialiasing) is to call
> glEnable/Disable with GL_MULTISAMPLE.
>
> Here is the trap. By default, GL_MULTISAMPLE is on. In
> addition, if GL_SAMPLE_BUFFERS is equal to 1 and
> GL_MULTISAMPLE is on, multisampling is used on points, lines
> and polygons *regardless* the value of GL_POINT_SMOOTH,
> GL_LINE_SMOOTH and GL_POLYGON_SMOOTH (OpenGL spec 1.5,
> section 3.3.3 page 77, section 3.4.4 page 83, section 3.5.6 page 89 ).
>
> So, now you know why.
>
> </long_answer>
>
> Here is my question. There are a couple of ways to make the
> regression tests not to fail because of multisampling.
>
> 1. Remove multisampling query: we will never get a
> multisample context, but users may like to have antialiasing anyway.
> 2. Once we get a multisample context, call
> glDisable(GL_MULTISAMPLE) and never use multisampling. We
> potentially get a context with a special buffer that allocate
> some video memory for nothing, when this memory could be
> useful to load a lot of textures.
> 3. Set default value of GlobalMaximumNumberOfMultiSamples to
> 0 instead of 8.
> 4. Set default value of MultiSamples to 0 instead of
> GlobalMaximumNumberOfMultiSamples.
> 5. On each potentially failing test, call SetMultiSamples(0)
> at the beginning, which requires access to the concrete type
> of RenderWindow.
>
> Solution 1 and 2 are really low level and limit application choice.
>
> Solution 3 and 4 give more control to the application, but by
> default there will be no antialiasing (no multisample-capable
> context) and it has to be set by the application during the
> initialization of the render window.
>
> Solution 5 looks easy for VTK tests, less easy for ParaView tests.
>
> Any opinion about thoses solution, or some alternate solution
> is welcome.
>
> --
> François Bertel, PhD | Kitware Inc. Suite 204
> 1 (518) 371 3971 x113 | 28 Corporate Drive
> | Clifton Park NY 12065, USA
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>
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