[Paraview-developers] [Non-DoD Source] Re: using Immersive ParaView (zSpace) with pvospray (UNCLASSIFIED)
Su, Simon M CIV USARMY RDECOM ARL (US)
simon.m.su.civ at mail.mil
Mon Nov 9 08:44:18 EST 2015
CLASSIFICATION: UNCLASSIFIED
Hi Joachim,
Thanks for the info. We will see if we can add the capability.
Thanks
-simon
-----Original Message-----
From: Joachim Pouderoux [mailto:joachim.pouderoux at kitware.com]
Sent: Friday, November 06, 2015 5:46 PM
To: Su, Simon M CIV USARMY RDECOM ARL (US) <simon.m.su.civ at mail.mil>
Cc: paraview-developers at paraview.org; carson at tacc.utexas.edu
Subject: [Non-DoD Source] Re: [Paraview-developers] using Immersive ParaView (zSpace) with pvospray (UNCLASSIFIED)
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MMhh I just saw that you define your own and simplified camera model vtkOSPRayCamera.cxx. It seems that your code does not handle the EyeTransformMatrix property why is the one that is generated by the head tracking. vtkCamera (and default vtkOpenGLCamera) use it to compute the camera position (ie the projection matrix), which is not your case - so head tracking has just no effect...
See:
vtkOpenGLCamera.cxx:129
vtkCamera.cxx:414
vtkCaveSynchronizedRenderers.cxx:187
Joachim Pouderoux
PhD, Technical Expert
Kitware SAS < Caution-http://www.kitware.fr >
2015-11-06 23:32 GMT+01:00 Joachim Pouderoux <joachim.pouderoux at kitware.com < Caution-mailto:joachim.pouderoux at kitware.com > >:
Hello Simon,
As your vtkPVOSPRayView inherits from vtkPVRenderView it should works.
When you switch from the default RenderView to pvOSPray view, do you reconfigure the Interaction section of the VR panel to associate the pvOSPray view to the tracker?
Regards,
Joachim
Joachim Pouderoux
PhD, Technical Expert
Kitware SAS < Caution-http://www.kitware.fr >
2015-11-06 22:11 GMT+01:00 Su, Simon M CIV USARMY RDECOM ARL (US) <simon.m.su.civ at mail.mil < Caution-mailto:simon.m.su.civ at mail.mil > >:
CLASSIFICATION: UNCLASSIFIED
Hello,
The Immersive ParaView (on zSpace) with the default renderer view worked. However, when I switched the view to pvospray (Caution-https://github.com/TACC/pvOSPRay < Caution-https://github.com/TACC/pvOSPRay > ) renderview, the head tracking stopped working.
Does Immersive ParaView plugin only work with native ParaView renderer and not plugin renderer ?
Are we missing something inside pvospray plugin to enable immersive ParaView capability for pvospray renderer and we need to include the support for Immersive ParaView in pvospray plugin code?
Architecturally speaking, how does it work?
Thanks
-simon
CLASSIFICATION: UNCLASSIFIED
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