[Opengeoscience-developers] OpenGeoscience branch, add_point_source, updated. e11d01da3ed6603af4bb1265355b37aaeed880c8
Aashish Chaudhary
aashish.chaudhary at kitware.com
Thu Mar 7 17:07:42 EST 2013
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- Log -----------------------------------------------------------------
http://public.kitware.com/gitweb?p=OpenGeoscience/opengeoscience.git;a=commitdiff;h=e11d01da3ed6603af4bb1265355b37aaeed880c8
commit e11d01da3ed6603af4bb1265355b37aaeed880c8
Author: Aashish Chaudhary <aashish.chaudhary at kitware.com>
AuthorDate: Thu Mar 7 17:07:11 2013 -0500
Commit: Aashish Chaudhary <aashish.chaudhary at kitware.com>
CommitDate: Thu Mar 7 17:07:11 2013 -0500
Do not use texture coordinates for the geometry shader
diff --git a/web/lib/app.js b/web/lib/app.js
index 98a25bd..23d2491 100644
--- a/web/lib/app.js
+++ b/web/lib/app.js
@@ -110,7 +110,5 @@ function processCSVData(csvdata) {
var row = lines[i].split(',');
table.push(row);
}
-
- console.log(table[0][0]);
return table;
}
diff --git a/web/lib/vgl/utils.js b/web/lib/vgl/utils.js
index 9cb4ae5..8be8c75 100644
--- a/web/lib/vgl/utils.js
+++ b/web/lib/vgl/utils.js
@@ -109,7 +109,6 @@ vglModule.utils.createTextureVertexShader = function(context) {
vglModule.utils.createVertexShader = function(context) {
var vertexShaderSource = [
'attribute vec3 vertexPosition;',
- 'attribute vec3 textureCoord;',
'attribute vec3 vertexColor;',
'uniform float pointSize;',
'uniform mat4 modelViewMatrix;',
@@ -120,7 +119,6 @@ vglModule.utils.createVertexShader = function(context) {
'{',
'gl_PointSize = pointSize;',
'gl_Position = projectionMatrix * modelViewMatrix * vec4(vertexPosition, 1.0);',
- ' iTextureCoord = textureCoord;',
' iVertexColor = vertexColor;', '}' ].join('\n');
var shader = new vglModule.shader(gl.VERTEX_SHADER);
@@ -137,13 +135,13 @@ vglModule.utils.createTextureMaterial = function() {
var mat = new vglModule.material();
var blend = new vglModule.blend();
var prog = new vglModule.shaderProgram();
- var vertexShader = vglModule.utils.createVertexShader(gl);
- var fragmentShader = vglModule.utils.createFragmentShader(gl);
+ var vertexShader = vglModule.utils.createTextureVertexShader(gl);
+ var fragmentShader = vglModule.utils.createTextureFragmentShader(gl);
var posVertAttr = new vglModule.vertexAttribute("vertexPosition");
var texCoordVertAttr = new vglModule.vertexAttribute("textureCoord");
var colorVertAttr = new vglModule.vertexAttribute("vertexColor");
var pointsizeUniform = new vglModule.floatUniform("pointSize", 5.0);
- var opacityUniform = new vglModule.floatUniform("opacity", 0.5);
+ var opacityUniform = new vglModule.floatUniform("opacity", 1.0);
var modelViewUniform = new vglModule.modelViewUniform("modelViewMatrix");
var projectionUniform = new vglModule.projectionUniform("projectionMatrix");
var samplerUniform = new vglModule.uniform(gl.INT, "sampler2d");
@@ -238,7 +236,6 @@ vglModule.utils.createPlane = function(originX, originY, originZ, point1X,
vglModule.utils.createTexturePlane = function(originX, originY, originZ,
point1X, point1Y, point1Z,
point2X, point2Y, point2Z) {
-
var mapper = new vglModule.mapper();
var planeSource = new vglModule.planeSource();
planeSource.setOrigin(originX, originY, originZ);
-----------------------------------------------------------------------
Summary of changes:
web/lib/app.js | 2 --
web/lib/vgl/utils.js | 9 +++------
2 files changed, 3 insertions(+), 8 deletions(-)
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