[Insight-users] itk::ImageToVTKImageFilter throwing error about "Input scalar type"
Dženan Zukić
dzenanz at gmail.com
Tue Jan 24 06:32:13 EST 2012
Hi guys,
I hope you can help me with this. I have the following implementation
of voxelization
using ITK
typedef itk::Image<unsigned char, 3> VisualizingImageType;
VisualizingImageType::Pointer Vertebra::getMask()
{
MeshType::Pointer mesh=qe2itkMesh(qe);
typedef itk::TriangleMeshToBinaryImageFilter<MeshType,VisualizingImageType>
MeshFilterType;
MeshFilterType::Pointer meshFilter = MeshFilterType::New();
meshFilter->SetInfoImage(logic.visualizing);
meshFilter->SetInput(mesh);
meshFilter->Update();
mask=meshFilter->GetOutput();
return mask;
}
Since there is a bug <https://itk.icts.uiowa.edu/jira/browse/ITK-2882>
in TriangleMeshToBinaryImageFilter,
I created the following implementation using VTK voxelization method:
VisualizingImageType::Pointer Vertebra::getMask()
{
typedef itk::ImageToVTKImageFilter<VisualizingImageType>
itkVtkConverter;
itkVtkConverter::Pointer conv=itkVtkConverter::New();
conv->SetInput(logic.visualizing);
conv->Update();
vtkImageStencil *stencil=vtkImageStencil::New();
vtkPolyDataToImageStencil *voxelizer=vtkPolyDataToImageStencil::New();
voxelizer->SetInput(qe2vtk(qe));
voxelizer->SetInformationInput(conv->GetOutput());
stencil->SetStencil(voxelizer->GetOutput());
stencil->Update();
typedef itk::VTKImageToImageFilter<VisualizingImageType>
vtk2itkConverter;
vtk2itkConverter::Pointer conv2=vtk2itkConverter::New();
conv2->SetInput(stencil->GetOutput());
conv2->Update();
mask=conv2->GetOutput();
return mask;
}
However this alternative implementation causes 2 errors. The first one:
ERROR: In vtkDemandDrivenPipeline.cxx, line 727
vtkStreamingDemandDrivenPipeline (00000000321AEB50): Input port 0 of
algorithm vtkImageStencil(0000000003947240) has 0 connections but is not
optional.
and the second one:
d:\sdk\itk4\modules\bridge\vtk\include\itkVTKImageImport.hxx:251:
itk::ERROR: VTKImageToImageFilter(000000000394CF50): Input scalar type is
double but should be unsigned char
What am I doing wrong?
Regards,
Dženan
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