[Insight-users] Picking Pixel
Xiaopeng Yang
yxp233 at postech.ac.kr
Tue Oct 19 10:15:21 EDT 2010
Hello,
Attached is part of the PickingAPixel example which can get the world
coordinates of the pick. However, I would like to know the index coordinates
too. So how to modify the code to get the index coordinates?
Thanks a lot,
Xiaopeng
// The mouse motion callback, to pick the image and recover pixel values
class vtkImageInteractionCallback1 : public vtkCommand
{
public:
static vtkImageInteractionCallback1 *New()
{
return new vtkImageInteractionCallback1;
}
vtkImageInteractionCallback1()
{
this->Viewer = 0;
this->Picker = 0;
this->Annotation = 0;
this->PointData = vtkPointData::New();
}
~vtkImageInteractionCallback1()
{
this->Viewer = 0;
this->Picker = 0;
this->Annotation = 0;
this->PointData->Delete();
}
void SetPicker(vtkPropPicker *picker)
{
this->Picker = picker;
}
void SetAnnotation(vtkCornerAnnotation *annotation)
{
this->Annotation = annotation;
}
void SetViewer(vtkImageViewer2 *viewer)
{
this->Viewer = viewer;
}
virtual void Execute(vtkObject *, unsigned long vtkNotUsed(event), void
*)
{
//this->Viewer;
vtkRenderWindowInteractor *interactor =
this->Viewer->GetRenderWindow()->GetInteractor();
vtkRenderer* renderer = this->Viewer->GetRenderer();
vtkImageActor* actor = this->Viewer->GetImageActor();
vtkImageData* image = this->Viewer->GetInput();
vtkInteractorStyle *style = vtkInteractorStyle::SafeDownCast(
interactor->GetInteractorStyle());
image->Update();
// Pick at the mouse location provided by the interactor
this->Picker->Pick( interactor->GetEventPosition()[0],
interactor->GetEventPosition()[1],
0.0, renderer );
// There could be other props assigned to this picker, so
// make sure we picked the image actor
vtkAssemblyPath* path = this->Picker->GetPath();
bool validPick = false;
if( path )
{
vtkCollectionSimpleIterator sit;
path->InitTraversal( sit );
vtkAssemblyNode *node;
for( int i = 0; i < path->GetNumberOfItems() && !validPick; ++i )
{
node = path->GetNextNode( sit );
if( actor == vtkImageActor::SafeDownCast( node->GetViewProp() ) )
{
validPick = true;
}
}
}
if( !validPick )
{
this->Annotation->SetText( 0, "Off Image" );
interactor->Render();
// Pass the event further on
style->OnMouseMove();
return;
}
// Get the world coordinates of the pick
double pos[3];
this->Picker->GetPickPosition( pos );
// Fixes some numerical problems with the picking
double *bounds = actor->GetDisplayBounds();
int axis = this->Viewer->GetSliceOrientation();
pos[axis] = bounds[2*axis];
vtkPointData* pd = image->GetPointData();
if( !pd )
{
return;
}
this->PointData->InterpolateAllocate( pd, 1, 1 );
// Use tolerance as a function of size of source data
double tol2 = image->GetLength();
tol2 = tol2 ? tol2*tol2 / 1000.0 : 0.001;
// Find the cell that contains pos
int subId;
double pcoords[3], weights[8];
vtkCell* cell = image->FindAndGetCell(
pos, NULL, -1, tol2, subId, pcoords, weights );
if( cell )
{
// Interpolate the point data
this->PointData->InterpolatePoint( pd, 0, cell->PointIds, weights );
int components =
this->PointData->GetScalars()->GetNumberOfComponents();
double* tuple = this->PointData->GetScalars()->GetTuple( 0 );
std::string message = "Location: ( ";
message += vtkVariant( pos[0] ).ToString();
message += ", ";
message += vtkVariant( pos[1] ).ToString();
message += ", ";
message += vtkVariant( pos[2] ).ToString();
message += " )\nValue: ( ";
for( int c = 0; c < components; ++c )
{
message += vtkVariant( tuple[ c ] ).ToString();
if( c != components - 1 )
{
message += ", ";
}
}
message += " )";
this->Annotation->SetText( 0, message.c_str() );
interactor->Render();
style->OnMouseMove();
}
}
private:
// Pointer to the viewer
vtkImageViewer2 *Viewer;
// Pointer to the picker
vtkPropPicker *Picker;
// Pointer to the annotation
vtkCornerAnnotation *Annotation;
// Interpolator
vtkPointData* PointData;
};
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.itk.org/pipermail/insight-users/attachments/20101019/a08e4363/attachment-0001.htm>
More information about the Insight-users
mailing list