[Insight-users] Fwd: Re: Few questions about quad edge mesh filters
Arnaud GELAS
arnaud_gelas at hms.harvard.edu
Wed Mar 17 14:27:52 EDT 2010
ooops, I pressed reply not reply all...
-------- Original Message --------
Subject: Re: [Insight-users] Few questions about quad edge mesh filters
Date: Wed, 17 Mar 2010 14:26:21 -0400
From: Arnaud GELAS <arnaud_gelas at hms.harvard.edu>
To: Andriy Fedorov <fedorov at bwh.harvard.edu>
On 03/17/2010 12:55 PM, Andriy Fedorov wrote:
> On Wed, Mar 17, 2010 at 12:07, Andriy Fedorov<fedorov at bwh.harvard.edu> wrote:
>
>> 1) the normals produced by QuadEdgeMesh are always (nan,nan,nan). I
>> saw the comment in the documentation, that the input and output mesh
>> traits should be the same for this filter to work, but this does not
>> seem to help.
>>
>>
> Update: this happens with the default (THURMER) weight type for
> normals calculation, because the weight is calculated to NaN. If I
> switch to GOURAUD or AREA weights, it seems to work.
>
I'll check that!
> By the way, the documentation does not mention what is the difference
> between the different normal calculation modes.
You're right, I should update the doxygen documentation to explain
differences between normal calculation modes.
> Is there an Insight
> Journal paper that lists the details?
>
Yes there is one insight journal paper where you will find references
for each method
http://www.insight-journal.org/browse/publication/303
>
>
>> 2) whenever I am using QuadEdgeMeshQuadricDecimation, the decimated
>> surface is obviously incorrect
>> (QuadEdgeMeshSquaredEdgeLengthDecimation generates very nice surface).
>> Attached are screenshots for the MC surface, quadrics-decimated
>> surface, and squared edge decimation result
>>
>> Source code and test data: http://dl.dropbox.com/u/3770904/QuadEdgeTests.tgz
>> Command line to reproduce the first problem (second issue can be
>> reproduced trivially by swapping the decimator): "QuadEdgeMeshTests
>> blob1.nrrd output_mesh.vtk 10"
>>
>> I see this problem both with the latest checkout of the 3.16 branch,
>> and with the current trunk build.
>>
>> Am I doing something wrong, or is this a bug?
>>
ok, I'll have a look that one too!
>> Thanks
>>
>> Andriy Fedorov
>>
>>
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