[Insight-users] set rotation for VersorRigid3DTransform along each axis

soosho esteghamat at fastmail.fm
Sat Oct 20 02:52:16 EDT 2007


Hi All

Thanks a lot for your helps.

I am trying to initialized rotation parameters of a
'VersorRigid3DTransform' via 'SetRotation'. I want to set 3 non-zero
rotation around each axis. But as it seemed to me there exist just three
method which is listed below.

  SetRotation (const AxisType &axis, AngleType angle)
  SetRotation (const VersorType &versor)
  SetRotationMatrix (const MatrixType &matrix)

Also as I found the first two methods just can represent rotation along
just one axis, so the alternative would be the third one. I am not
familiar with quaternion matrixes. How can I exert these rotations?

Thanks,
Soosho
-- 
  soosho
  esteghamat at fastmail.fm

-- 
http://www.fastmail.fm - Same, same, but different




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