[Insight-users] set rotation for VersorRigid3DTransform along each
axis
soosho
esteghamat at fastmail.fm
Sat Oct 20 02:52:16 EDT 2007
Hi All
Thanks a lot for your helps.
I am trying to initialized rotation parameters of a
'VersorRigid3DTransform' via 'SetRotation'. I want to set 3 non-zero
rotation around each axis. But as it seemed to me there exist just three
method which is listed below.
SetRotation (const AxisType &axis, AngleType angle)
SetRotation (const VersorType &versor)
SetRotationMatrix (const MatrixType &matrix)
Also as I found the first two methods just can represent rotation along
just one axis, so the alternative would be the third one. I am not
familiar with quaternion matrixes. How can I exert these rotations?
Thanks,
Soosho
--
soosho
esteghamat at fastmail.fm
--
http://www.fastmail.fm - Same, same, but different
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