[Insight-users] Control of deformation field generation via
landmarks?
Ruben Schilling
r.b.schilling at googlemail.com
Sun Jul 8 17:49:22 EDT 2007
Hi,
I am trying to evaluate some particular elastic and large
deformations using landmarks. I have assigned a modest number of
landmarks (about 30) sitting in image volumes of size 400 x 400 x
250. Considering the particular type of (elastic) deformation I am
facing the landmarks seem to cover the deformation pretty well.
I have built a prototype program around the example
LandmarkWarping2.cxx, which I have modified for 3D and additional
optional large (sigma ~ 50) gaussian regularization of the
deformation field from the spline. I am using a reciprocal elastic
body kernel (without stiffness).
I am having two kinds of trouble though:
(1) Scanning through the image slices, it seems that they are
shifting from right to left (which is also the main direction of my
landmark positions)
(2) The biggest portion of the moving image is cut off (about 60 out
of 250 slices remaining), primarily about 20 slices before and after
the slice-block with the landmarks stay in the game
Since my landmarks do not cover the whole image depth I would have
expected parts not covered by landmarks to be moved via spline
regularization estimated from the sparse deformation field of the 30
landmarks.
Is there a way to increase the radius of regularization (e.g. some
linear weigth of distance to next landmark) or any control of the
regularization at all?
My guess is, that my gaussian regularization looses too much strength
over distance. Is there another (maybe direct?) way to control the
deformation field interpolation with the kernel transforms?
I would be grateful for advice on this matter.
Best,
Ruben
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